So, I think it's fair to say that it's important to be aggressive on Monarch and higher difficulty to stay competitive.
In a recent random game, I ended up with the Incans and while I groaned at first (love Financial, but haven't thought much of Aggressive), I got a first hand lesson in how dominant some of the really good UUs can be.
Which brings me to the point of this post. I personally feel the early game is by far the most important. I think of it like compounding interest (or maybe someone in another thread made that comment and it resonated...
But the point is this…the few Civs that have UU's in the early game that allow you to really wreak some havoc and make some big gains should conceivably be some of the more dominating Civs when played to their strengths. When random gave me the Incans, I decided to play to their strengths early by going on the all-out offensive. In no time flat, I had doubled my cities from 3-6 by wiping out Napoleon…and after a relatively brief rest, I took half of Ghandi's empire. I was using pop & chop in 2 cities to churn out a Quecha virtually every turn, but that's just getting the most out of the game's mechanics.
If I played one of the more numerous Civs without a strong early UU, there's no way I'd have been able to do that until at the very least I could get Axemen/Swordsmen and start pop and chopping them…which is significantly later, meaning you have fewer turns in the end game to grow them and reap the full rewards.
So…
A) do many of you pay particular attention to the UU's when choosing a Civ?
B) do you believe that some of the UU's have the potential to be a little imbalancing? (e.g. the potential "value" of the Quecha in securing early landmass has to be considered far superior to what the Navy Seal can help you do in the late game?)
In a recent random game, I ended up with the Incans and while I groaned at first (love Financial, but haven't thought much of Aggressive), I got a first hand lesson in how dominant some of the really good UUs can be.
Which brings me to the point of this post. I personally feel the early game is by far the most important. I think of it like compounding interest (or maybe someone in another thread made that comment and it resonated...
But the point is this…the few Civs that have UU's in the early game that allow you to really wreak some havoc and make some big gains should conceivably be some of the more dominating Civs when played to their strengths. When random gave me the Incans, I decided to play to their strengths early by going on the all-out offensive. In no time flat, I had doubled my cities from 3-6 by wiping out Napoleon…and after a relatively brief rest, I took half of Ghandi's empire. I was using pop & chop in 2 cities to churn out a Quecha virtually every turn, but that's just getting the most out of the game's mechanics.
If I played one of the more numerous Civs without a strong early UU, there's no way I'd have been able to do that until at the very least I could get Axemen/Swordsmen and start pop and chopping them…which is significantly later, meaning you have fewer turns in the end game to grow them and reap the full rewards.
So…
A) do many of you pay particular attention to the UU's when choosing a Civ?
B) do you believe that some of the UU's have the potential to be a little imbalancing? (e.g. the potential "value" of the Quecha in securing early landmass has to be considered far superior to what the Navy Seal can help you do in the late game?)
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