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  • #46
    Originally posted by TheArsenal


    Easily one of the best quotes I’ve read on this board.
    Yeah, but the OP needs to except some help from a dictionary I think...

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    • #47
      In my current game (Noble), one of the AIs doesn't want half of my cities (I didn't really want to trade them, just noticed that they were red).

      Kublai Kahn: We're not interested in trading for that.


      So apparently the AI can make some evaluative decisions regarding cities.

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      • #48
        They might not be interested in trading for them, but you can still just gift the city.
        "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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        • #49
          Originally posted by rjmatsleepers
          I'm among those who are not (yet) convinced this is an "exploit". To use it effectively requires sophisticated understanding of the game. I can imagine a new player trying this "exploit" and giving away a city without achieving any benefit.
          Just because you think you're 1337 for doing it doesn't mean that it's not an exploit.
          Rethink Refuse Reduce Reuse

          Do It Ourselves

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          • #50
            Originally posted by Merzbow


            Yeah, but the OP needs to except some help from a dictionary I think...
            a good merge of accept and except I thought ...
            Last edited by Cort Haus; December 23, 2005, 08:24.

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            • #51
              Originally posted by General Ludd


              Just because you think you're 1337 for doing it doesn't mean that it's not an exploit.
              1337? You lost me there!

              I suppose it's a matter of definition. Gifting cities was definitely intended by the designers / programers. It appears to me to be like a sacrifice in chess. Your analysis says you can actually benefit from what appears to be a bad move. Perhaps you are right, sometimes you are wrong. If anything is being exploited here, it's the higher skill level of the human player and that's what we do all the time.

              RJM at Sleeper's
              Fill me with the old familiar juice

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              • #52
                Originally posted by kittenOFchaos
                Slight threadjack - gifting units...

                The only thing I've tried to gift is a missionary to see if the A.I would spread my religion to himself (there was a good reason for this at the time that I can't quite recall). It didn't work is what I do recall
                I gifted some cavalry to my neighbor - whom I'm on friendly terms with - in his fight against one of his enemies. I didn't want to join the war, so I gifted a handful to him, helped turn the war in his favor, and kept the enemy away from my borders.

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                • #53
                  Apparently it was an exploit - at least, they've "fixed" it in the latest patch. May have been a bit harsh though. Apparently, the AI now turns down some juicy cities.

                  RJM at Sleeper's
                  Fill me with the old familiar juice

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                  • #54
                    It was absolutely essential. I was in a desperate situation in a recent Emperor game. Solved by building a few settlers, founding a large number of cities near (a very powerful) enemy territory, gifted to several different civs, bam war. I sit back and glide to victory (with a bit of conquest near the end).

                    Thankyou for the patch Firaxis.

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                    • #55
                      Just as we find something fun, it gets nerfed.
                      Soon they'll nerf Settler Chopping.

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                      • #56
                        No, I don't think so, as settler chopping is not an exploit.

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                        • #57
                          Originally posted by ugignadl
                          No, I don't think so, as settler chopping is not an exploit.
                          According to the way most people in this thread are defining an exploit, chopping would probably be considered an exploit too!
                          "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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                          • #58
                            OK, discussion closed.

                            The patch is out and the exploit has been removed. Move along now please, there's nothing here to see. Oh, and we can raze flipped cities now.

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                            • #59
                              wt hey is settler chopping?

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                              • #60
                                Originally posted by Monsto
                                wt hey is settler chopping?
                                I think you said "What is settler chopping?" Is that correct? [/automated phone voice]

                                It's when you chop down trees near a city building a settler. Once the trees are chopped, they contribute the shields towards the settler's production and speed it up quite a bit.
                                "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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