When production in a city finishes and the pop-up box comes asking you what to build next and you then choose to examine the city, the moment you exit the city screen the view shifts to the next ready city. This makes deciding what to build where more confusing and is a consistent annoyance for me in my games.
Announcement
Collapse
No announcement yet.
One very annoying thing I want fixed ASAP
Collapse
X
-
I agree it's not optimal when you exit without picking what to produce...
...but if you're going into the city screen, why not just pick what to produce from there before you exit out?"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
-
If you could minimize the city screen and scroll around and have a look at the map to decide what you want to build it would never matter, I feel. You just lose all visibility once the city screen pops. Same for the tech choice, let me still scroll the underlying map so I can see if I need to research mining next or masonry.
Comment
-
-
Or simply adjust your options so that finished productions/research pop up after the unit moves. Then you can have first your look around.
Comment
-
Re: One very annoying thing I want fixed ASAP
yeah I hate that. I have to remember to pay special attention to the city name. This is more difficult to do when playing the Aztecs with their whacky city names.Originally posted by Strategist83
When production in a city finishes and the pop-up box comes asking you what to build next and you then choose to examine the city, the moment you exit the city screen the view shifts to the next ready city. This makes deciding what to build where more confusing and is a consistent annoyance for me in my games.
Comment
-
I don't like the interface for choosing productions within the city screen. I love the popup box so much better...Originally posted by Stuie
I agree it's not optimal when you exit without picking what to produce...
...but if you're going into the city screen, why not just pick what to produce from there before you exit out?
Comment
-
What the heck are you guys talking about?
Of course the game moves on to the next city when you exit a current city. That's the entire idea. This is a GREAT feature. It allows you to first handle all other cities you have, and then decide what you want to build in a city.
Comment
-
I really don't understand some guys.
Being forced to make decisions on the spot has always been one ofthe annoying aspects of civ. Now, there is a feature that allows you to delay making a decision, and what do people do.. They complain about it...
Comment
-
I believe the OP was referring to the fact that if you leave the city screen WITHOUT selecting something to build, it STILL moves on to the next city rather than returning to the build popup. So, one must now remember thatdoes not have any production, must return there to set something.
Comment
-
If the intent of the designers was to allow you to make no decision at this time they would not require you to enter the city screen and then leave with no build choice, they would simply allow you to dismiss the build menu. The way it is now is simply bad UI design.Originally posted by Diadem
I really don't understand some guys.
Being forced to make decisions on the spot has always been one ofthe annoying aspects of civ. Now, there is a feature that allows you to delay making a decision, and what do people do.. They complain about it...
Comment
-
Try the option "minimize popups" and see if that's what you're after. Then you can address the popups when you're ready to.Originally posted by Enigma_Nova
It's also moderately annoying that I can't put production on hold in both cities while I do something important (spread religion, change a civic, attack an enemy).
Comment
Comment