Originally posted by Stageon
@Mergle and Blake
Thanks for your replies, they were very instructive. Don't know why I didn't pick up on the 'main city tile' dynamics before, but it's great to know.
Blake, I enjoyed your Apolyton U articles tremendously...well done! You have a great style, dry sense of humor, and nice way of fully explaining what it is you're talking about.
Comments - So fast workers don't seem that great a UU...granted the other leader traits may be desireable. Also, I guess I still don't understand the Industrial+Stone/Marble deal... 40% the original price? Can someone lay down an equation or something?
@Mergle and Blake
Thanks for your replies, they were very instructive. Don't know why I didn't pick up on the 'main city tile' dynamics before, but it's great to know.
Blake, I enjoyed your Apolyton U articles tremendously...well done! You have a great style, dry sense of humor, and nice way of fully explaining what it is you're talking about.
Comments - So fast workers don't seem that great a UU...granted the other leader traits may be desireable. Also, I guess I still don't understand the Industrial+Stone/Marble deal... 40% the original price? Can someone lay down an equation or something?
The way the maths on bonuses work is like this:
Bonuses add, so if you have +100% and +50%, you get +150%.
This means you get 250%, or 2.5x your base production. So it takes 1/2.5=0.4 i.e. 40% of the time to build.
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