Just curious, as I'm sure that this is an area in which I'm completely incompetent. I never use specialists of any sort (other than the add-on great prophet kind) early or mid game, and only find that I'm using them late game because I'll check on my capital or another city and find that the AI "governor" has decided (sometimes wisely, sometimes not) that my city should have 6 scientists or a mess of priests (instead of mining hills, which give hammers but none of the other benefits), or whatnot.
Sometimes the governor will decide to use specialists but at the expense of city expansion, of course, which is a bit annoying . . . but maybe it shouldn't be.
Anyway, that's my question to y'all -- early/mid game (however you want to define it -- and define it, pls, re where you'd be on the tech map), where do you start using specialists generally?
For the record, talking about Prince/maybe Monarch games. I'm doing okay on Prince as Ghandi, doing the religion/poprush/Oracle slingshot thang, with some early aggression towards annoying neighbors, but I find that even when I win it's still not until the late late 1900s, and I'm sure I can improve on that.
Sometimes the governor will decide to use specialists but at the expense of city expansion, of course, which is a bit annoying . . . but maybe it shouldn't be.
Anyway, that's my question to y'all -- early/mid game (however you want to define it -- and define it, pls, re where you'd be on the tech map), where do you start using specialists generally?
For the record, talking about Prince/maybe Monarch games. I'm doing okay on Prince as Ghandi, doing the religion/poprush/Oracle slingshot thang, with some early aggression towards annoying neighbors, but I find that even when I win it's still not until the late late 1900s, and I'm sure I can improve on that.
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