Why is it in Civ2/3/4 spies have appeared so late in the game? Surely their powerful effect could be countered with promotions (for instance)?
In Civ2 you had some basic spying abilities through diplomats, with occasional benefits at a horriffic attrition cost (eg stealing techs), then spies were introduced later, with better chances to do the basics plus a counterespionage chance
In Civ3 you only had spies, introduced too late (& after a Wonder build) to have /much/ effect, but OK, they still had a reasonable range of tasks to perform & still had that counterespionage 'trait'. There was some sort of promotion ladder (or at least the unit screen gane that impression), but I'm damned if I can work out how it worked - none of mine ever achieved more than 'regular' status despite what they succeeded at
In Civ4 spies are introduced incredibly late, have to have a very expensive local wonder built, can only be built in the city that has the wonder, have only 3 missions (sabotage only) + counterespionage, & cost 3/4 as much as an infantryman to build! Where is the potential for using spies? Where is the covert gain of intelligence (in game terms, maps/techs)? While I appreciate the need for the lack of rabble-rousing (via spies, as it seems to be done by culture now) in the new game, it's sorely missed!
In RL (yes I know the arguments, thanks) spies were being used in the Phoenican & Trojan wars, by Caesar & Pompey, etc etc simply to gain partial maps & knowledge of troop movements. By the Middle Ages when naval power & discovery (of trade routes & resources such as sugar & spices) were the rage, maps were frequently targeted by spies. In the Renaissance spies were used to uncover revolutionaries, or spur them on..
Can we have a 'progressive' spy unit, that can gain promotions/upgrades relevant to its class and/or time period, that is available in the early game (perhaps similar to a Civ2 diplomat with its abilities being promoted to a Civ2/3 spy with /its/ abilities)? IMO this would be /far/ more useful than the dead-end scout/explorer unit we have ATM..
[EDIT] removed erroneous +4cpt/unit reference [/EDIT]
In Civ2 you had some basic spying abilities through diplomats, with occasional benefits at a horriffic attrition cost (eg stealing techs), then spies were introduced later, with better chances to do the basics plus a counterespionage chance
In Civ3 you only had spies, introduced too late (& after a Wonder build) to have /much/ effect, but OK, they still had a reasonable range of tasks to perform & still had that counterespionage 'trait'. There was some sort of promotion ladder (or at least the unit screen gane that impression), but I'm damned if I can work out how it worked - none of mine ever achieved more than 'regular' status despite what they succeeded at
In Civ4 spies are introduced incredibly late, have to have a very expensive local wonder built, can only be built in the city that has the wonder, have only 3 missions (sabotage only) + counterespionage, & cost 3/4 as much as an infantryman to build! Where is the potential for using spies? Where is the covert gain of intelligence (in game terms, maps/techs)? While I appreciate the need for the lack of rabble-rousing (via spies, as it seems to be done by culture now) in the new game, it's sorely missed!
In RL (yes I know the arguments, thanks) spies were being used in the Phoenican & Trojan wars, by Caesar & Pompey, etc etc simply to gain partial maps & knowledge of troop movements. By the Middle Ages when naval power & discovery (of trade routes & resources such as sugar & spices) were the rage, maps were frequently targeted by spies. In the Renaissance spies were used to uncover revolutionaries, or spur them on..
Can we have a 'progressive' spy unit, that can gain promotions/upgrades relevant to its class and/or time period, that is available in the early game (perhaps similar to a Civ2 diplomat with its abilities being promoted to a Civ2/3 spy with /its/ abilities)? IMO this would be /far/ more useful than the dead-end scout/explorer unit we have ATM..
[EDIT] removed erroneous +4cpt/unit reference [/EDIT]
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