I only do this if I've captured an enemy city that I'm going to probably lose to a culture flip. Was at war with Louis XIV. Took a few cities, got the resource I needed (Iron, I think) and made peace. One of the cities, though, was almost surrounded by "French" culture (poor city), so I gifted it to Isabella. Best part is, Later on, when I wiped out the rest of Isabella's empire, I left her that one city. Now, her empire consists of a single tile! Teach her to make demands of me....
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GIFTING A CITY ~ to make allies after you've captured an enemy city ....
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If you gift more than about 3 cities in a short time period , the AI will refuse anymore. This is probably because it cant afford the maintenance cost. To get around this problem and almost bankrupt them (because the AI runs on a very tight budget ) gift as many rubbish cities in one turn , not later.
It sends them to the poor house. Thats why over-expanding yourself is dangerous
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Re: GIFTING A CITY ~ to make allies after you've captured an enemy city ....
Originally posted by eiseike
And heres another dirty trick ..... I've dont it every game with great success >
build a settler and establish a city at the outskirts of yours where a hostile civ. is ( or just one that might oneday be ) and gift the new founded city to someone you want to make friends with.......... BUT the trick is to found the new city on a really RUBBISH spot in desert or something. ALSO because the new city you give will be far away from the friendly civ. that gets it , they`ll pay huge mainenance costs and it will really cripple them !.
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu
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Originally posted by eiseike
If you gift more than about 3 cities in a short time period , the AI will refuse anymore. This is probably because it cant afford the maintenance cost. To get around this problem and almost bankrupt them (because the AI runs on a very tight budget ) gift as many rubbish cities in one turn , not later.
It sends them to the poor house. Thats why over-expanding yourself is dangerous"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu
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Originally posted by Fried-Psitalon
I'm pretty sure there's a mechanism to block excessive abuse of this installed in the game; just the same way you can't gift a unit to the AI after its science rate is below 30%.
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