Playing as Bismark, cruising to a Culture Victory. Just waiting out the last 10k in a couple of cities. I decided to pump out spies to play around with, as I had never used them before.
First I was suprised that even when a spy was detected, it had no effect on my defensive pact. And as my buddy Saladin was the tech leader, points leader, and by far the military leader, everyone was too frightened of him to attack me. They just kept on getting more and more annoyed .
I found it rather funny to watch some coal blow up, then watch the worker come over, spend his time building a mine, and then blow it up the first turn again. However, it seems no matter how stealthy the spy is, she just can't seem to get close enough to the CalTrans worker and give him a permanant vacation.
Overall I found spies to be not really worth the hammers and especially the gold it costs to blow things up. Gathering info on the space race is about the only time I would use them. Every game I am close enough to sweat what the AI is doing, I don't have the extra gold to toss around.
500 hams for the Yard, another 80 per spy, then a chariot full of gold for every attempt.
Am I missing some great use? Steal plans, sabotage prodution, and sab. improvement, and general info gathering.
Is there some great secret use? I'd love to see assasinations of workers and Great People. Not that the AI would leave any lying around, but the threat would be nice.
First I was suprised that even when a spy was detected, it had no effect on my defensive pact. And as my buddy Saladin was the tech leader, points leader, and by far the military leader, everyone was too frightened of him to attack me. They just kept on getting more and more annoyed .
I found it rather funny to watch some coal blow up, then watch the worker come over, spend his time building a mine, and then blow it up the first turn again. However, it seems no matter how stealthy the spy is, she just can't seem to get close enough to the CalTrans worker and give him a permanant vacation.
Overall I found spies to be not really worth the hammers and especially the gold it costs to blow things up. Gathering info on the space race is about the only time I would use them. Every game I am close enough to sweat what the AI is doing, I don't have the extra gold to toss around.
500 hams for the Yard, another 80 per spy, then a chariot full of gold for every attempt.
Am I missing some great use? Steal plans, sabotage prodution, and sab. improvement, and general info gathering.
Is there some great secret use? I'd love to see assasinations of workers and Great People. Not that the AI would leave any lying around, but the threat would be nice.
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