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  • #16
    Originally posted by Yuufo
    Too, if something could be done to limit abuses...
    For example you are aggressive, build a barracks (two times quicker). The production is about 50/60. If you chop a tree, it will give at max 60 hammers (less in reality) that carry over to sth other than Barracks.

    I m not sure for the numbers but I feel there is an abuse somewhere!
    Often when I mousover the production bar for a breakdown, I do not only see a certain number of hammers comming from carry over. But also a carry over correction, a negative hammer count.

    I don't know how it's calculated, but I think it's a correction for exactly what you describe above. If you produce things at different speeds.

    Comment


    • #17
      HERE IS THE EXAMPLE!

      GUYS,

      First of all i would like to THANK YOU ALL for showing such an interest.from your opinions seems that i m not the only one that has this question,or problem,name it as u wish.
      i have got an example about whatwas happening.however i havent find out what is exaclt going wrong-or how this"system"works.
      here we go:

      CITY:ATHENS,78 HAMMERS.
      IMPROVEMENTS:FORGE,FACTORY,HEROIC EPIC,+2 ENGINEERS,1 SUPER SPECIALIST AS ENGINEER.
      CONSTRUCTING:COAL PLANT(I HAVE COAL IN MY TERITORRY)
      CIVICS:UNIVERSAL SUFFRAGE,FREE SPEECH,EMANCIPATION,STATE PROPERTY,FREE RELIGION.
      NEXT TURN:HAMMERS ARE FALLING TO 37(!!!)I HAVENT CHANGE ANYTHING.
      COAL PLANT IS COMPLETED:HAMMERS:50
      NEXT PROJECT:SCOTLAND YARD.TURNS:15
      SCOTLAND YARD IS COMPLETED:NEXT PROJECT:TANK
      HAMMERS ARE NOW 83(!!!)
      WHEN WHILE CONTSRUCTING A TANK PRODUCTION IS SWITCHED TO A BUILDING HAMMERS AT THE SAME TIME FALLING TO 50 AGAIN(!!!)

      when i had constructed nuclear plant in the next turns,(i had also uranium)the hammers increased for units but not for buildings(they stay 50)!so it seems that either power does nothing or is it better to not build improvements that provide power since it seems they are decreasing the hammers?

      so new questions i need to ask:

      *so it seems that either power does nothing or is it better to not build improvements that provide power since it seems they are decreasing the hammers?

      *coal plant without power,adds hammers in a city?

      *nuclear plant replaces coal or hydro plant without effecting the hammers or add more hammers?

      *power is a slight increase in hammers?

      *about the exapmle i have shown above u have any explanation?

      and TOO BAD that since they have add the power feature in the game which i m finding it very clever,didnt tell us how this exactly work and we have to make the soothsayers to find it.

      Comment


      • #18
        I am at work, so I can't check to see right now, but does the coal plant have a resource that speeds construction? The way the game works those is rather than cutting the hammers required to build it, it increases the hammer output of the city building it. I'm pulling numbers out of my butt here, but say Statue of Liberty is 1500 hammers to build, and double construction speed with copper. Instead of costing you 1500 hammers if you don't have copper and 750 if you do, whatever city building it will gain +100% hammers for as long as it is building the Statue if it has access to copper. You might be seeing something like that.
        Age and treachery will defeat youth and skill every time.

        Comment


        • #19
          CHECK THIS PLEASE!

          My dear friend,

          there is no resource that speeds production.i would told it.i have coal but in a far spot from city.please if u know about the rest questions,answer me cause i dont know if its worth the trouble to build power providing buildings.heres the 2 save files before and after the constauction of the coal plant:

          -ERROR-

          the site's forums does not allowing me to send a file over 500000 bytes and the save file is 648 kbytes.u have a mail or u know an adress so everyone that wants to test it to be available?

          Comment


          • #20
            Try using WinZip or WinRAR to compress it into an archive. That might reduce the size to where it will post here. Otherwise, you might try Yousendit or Rapidshare.
            Age and treachery will defeat youth and skill every time.

            Comment


            • #21
              no effect

              i have tried winrar and winzip but they are not dropping down of the limit.they decreasing it however to 603kbs that does not allowed too.
              about the other programms i dont know them but thanks for your effort.

              PS:i m working now,lol

              Comment


              • #22
                Can you upload files to 'poly? We have an upload feature, but it may only be for people with spamtastic postcounts like me.

                Comment


                • #23
                  where is this?

                  "poly"?
                  what is this?
                  i can upload everywhere u tell me but i dont know where exactly u mean.

                  Comment


                  • #24
                    I think maybe there are several things going on, muddying the waters.

                    For example, doesn't Heroic Epic give 100% military unit production? Would this account for the 83 hammers during production of the tank unit?

                    Comment


                    • #25
                      yes,but

                      hello!

                      yes,about units there is no problem,but the problem seems to be on buildngs.then the hammer production falls to 50 for buildings,and does not going up unless u built a unit.

                      Comment


                      • #26
                        Uhh... yeah, but I think what he's saying is that the benefits of the wonders are listed backwards.

                        They don't actually cut the resources in half, they actually double city production while you are building whatever it is.

                        That would explain some of the over runs previously, and if you look at it like that.. If you do have Heroic Epic it wouldn't list your hammers as 25 and taking you 2 turns instead of 4 to build a tank. It will list your hammers as 50 and taking 2 turns instead of 4 to build.

                        So then when you switched off of a military unit, you'd lose your production "bonus", which would happen any time you started production on a building.

                        It kinda makes sense, but I certainly wish it didn't inflate the production hammers and instead just decreased the amount of hammers necessary. (So production would always remain constant)

                        Comment


                        • #27
                          mmm

                          my dear friend,it seems u have found an explanation.can i ask u a favor?i havent understand it fully.can u please explain it again with more simple words?

                          oh and why then before the construction of coal plant i had 78 hammers,and after completed it i had 50 only?


                          my save game files at your disposal.

                          Comment


                          • #28
                            Sarcasm from 12 year olds is always the most amusing.

                            Comment


                            • #29
                              Go easy, Rancid. He's Greek; I'm sure English is not his first language.

                              Since I'm at home, I checked the civilopedia for this so I'm not pulling numbers out of my ass. Let's say you are building a Taoist pagoda in a city. According to the Civilopedia, that's 300 hammers, and double production speed if you have copper. Let's say the city in question, if you look in the city advisor (F1), has a production of 20 hammers per turn. You'd think that the cost would be 300 hammers if you don't have copper and 150 if you do, with you building 20 hammers per turn towards it. That's not how it works. The cost is 300 hammers, period. You get 20 hammers per turn towards it if you don't have copper, and 40 per turn if you do. It actually gives you a +100% hammer modifier, for as long as you are building that item.
                              Age and treachery will defeat youth and skill every time.

                              Comment


                              • #30
                                I don't think anyone answered the question regarding Coal Plants / Nuclear Plants / Hydro Plants.

                                Once a city has Power from one of the above plants, then another plant does not increase the hammer output. You can only have Power once.

                                I assume this is the same as for the Three Gorges Dam. Once constructed on the continent, there is no point constructing any Power Plants (unless you want redundency).

                                The Ironworks is different again - I don't know how that works because I haven't patched yet and the Ironworks does not work prepatch.

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