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  • Unit promotion

    Would the unit promotion game aspect not be more interesting if you were forced to select a promotion as soon as one became available? In my opinion, it is a tad cheap to hold off promoting right up to the turn you actually enter combat.

  • #2

    How can a unit be promoted if it hasn't sufficient XP to choose a promotion in the first place? A unit must first have experienced combat to gain those XP's.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

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    • #3
      I think it's clear enough, GM.

      The sensible thing to do is not promote, eg, a new veteran unit until you know what it's needed for, and the OP would rather be forced to assign a skill as soon as the XP are attained (by birthright or battle).

      Personally I think it would be horrible to have to build a trillion units to deal with every possible future scenario, and would hate to be forced to pick the promo straight away.

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      • #4
        Yeah, misinterpreted the OP. Sorry.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • #5
          They've already addressed that somewhat by making promotions automatically heal the unit a bit. That makes it more worthwhile to upgrade units when they're damaged after a fight.
          ~I like eggs.~

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          • #6
            Not really, I aslready know what my units are going to do before I even make them. If on the defensive I give my guys vs melee promo(while melees still exist) and city/hills defense and vs mounted unit promos. While on the offensive I give out city raider, medic and the rest mostly combats.

            Danger with promoting too late is of course, getting ganked by a mounted unit before you promote.

            I don't see how promoting whenever you want lessens strategy.

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            • #7
              Well if you think it would be more interesting Strategist, then does it really hurt you to do that yourself without the game forcing you to? Just pretend its a new rule and it probably won't disadvantage you much in single-player (assuming comp promotes immediately - ???)
              "You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
              Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."


              - Jack Thompson

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              • #8
                Originally posted by ghen
                They've already addressed that somewhat by making promotions automatically heal the unit a bit. That makes it more worthwhile to upgrade units when they're damaged after a fight.
                Or to save the promotion for when it needs healing.

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