Currently, you can upgrade any outdated unit (example: warrior --> axeman) as long as it is in your territory. However, this costs an outrageously high amount of gold - much more than it would cost to produce a new unit (in terms of production ressource points). In the above example, it costs a massive 85 gold to upgrade a warrior into an axeman but only 35 production to create a new one. This is plain silly, because it penalizes players who guard their experienced units when it should in fact reward such play.
I suggest the net gold cost to upgrade a unit should equal the production cost of the new unit. Now there would be a real incentive to both guard your veteran units and plan ahead: You could theoretically have a simple warrior whom eventually became a marine. Further, it would reward players who remembered to put gold aside for upgrading his archers into longbowmen rather than just place all gold in research.
In order not to overpower this upgrading ability the player should only be able to upgrade units stationed not just within his lands, but only inside cities.
Comments?
PS: On a side note, what boards are the developers known to monitor?
I suggest the net gold cost to upgrade a unit should equal the production cost of the new unit. Now there would be a real incentive to both guard your veteran units and plan ahead: You could theoretically have a simple warrior whom eventually became a marine. Further, it would reward players who remembered to put gold aside for upgrading his archers into longbowmen rather than just place all gold in research.
In order not to overpower this upgrading ability the player should only be able to upgrade units stationed not just within his lands, but only inside cities.
Comments?
PS: On a side note, what boards are the developers known to monitor?
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