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Biology and Farms

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  • Biology and Farms

    Ok, when you research Biology, it states that "It increases the food production of all Farms by 1". And it does that - for all existing farms when Biology is researched. However, what I've noticed is that any farms built after Biology is researched don't get the +1 bonus.

    My assumption is that this is a bug - and they should be getting the bonus. However, the wording is ambiguous. Anyone think that it's FAD?

    Bh

  • #2
    Woah. Really?

    I'll have to watch out for that in my current game. If you happen to have saved games before/after discovering biology that would illustrate this, please do attach the saves!

    translation: I think that if this is the case, it's a bug. That can't have been the intended feature.

    -Arrian

    p.s. We're talking v. 1.09, right?
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #3
      Unnirrigated farms produce +0 food, so a post-Biology, unirrigated farm would produce +1 food instead of the expected +2 food. Is that what is going on here?
      - What's that?
      - It's a cannon fuse.
      - What's it for?
      - It's for my cannon.

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      • #4


        I did not understand that the irrigation thing even meant anything after Biology. That changes a lot.

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        • #5
          Yeah, this was with v1.09.

          It's odd, I just tried to duplicate the problem with the world editor and it worked correctly. I know absolutely that it wasn't working like that in a previous game, but I don't have the save for it. I had researched Biology, irrigated a Plains square, and it was only giving 2 food, not 3.

          I'll have to check it next time I play a game full out, maybe giving the tech via the world editor doesn't trigger it? Dunno.

          Anyone else seen this?

          Bh

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          • #6
            Originally posted by Soren Johnson Firaxis
            Unnirrigated farms produce +0 food, so a post-Biology, unirrigated farm would produce +1 food instead of the expected +2 food. Is that what is going on here?
            The square I irrigated was next to a river, so I'm sure it had fresh water. And, of course, the fact I could irrigate it means that it was irrigated.

            However, it's possible I'm misremembering. I wasn't really aware of the fact that you could have farms without irrigation (how do you manage that barring pillaging?), so I wouldn't have been looking for it specifically.

            Bh

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            • #7
              another important change that Biology brings is that you can build farms anywhere. Technically speaking, if Biology didn't have the +1 food bonus, you could build farms away from irrigation that provide +0 food.
              - What's that?
              - It's a cannon fuse.
              - What's it for?
              - It's for my cannon.

              Comment


              • #8
                Ah, so it's entirely possible that I was just building a farm that wasn't connected via irrigation. That would explain. You might want to consider adding that info to Biology so that no one else makes my mistake.

                Bh

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                • #9
                  Glad this got cleared up. I remember seeing something I thought was odd with farms in a game recently, and it must have been unirrigated farms. It makes sense, but I wasn't expecting it.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #10
                    Hmm, I should point out that the game also tends to confuse this. I had farmed some rice, and it was providing my city with 3 food. It had no fresh water, so I assume no irrigation. However, when I moused over the plot, it said it was providing 4 food. There was no mention about 'irrigation needed'.

                    Bh

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                    • #11
                      How can you build a farm and not irrigate? You have to press 'i' to build a farm right?

                      I don't get this at all...

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                      • #12
                        double, sorry

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                        • #13
                          It is only irrigated when it's connected in an (uninterrupted) farm chain all the way to a fresh water source.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

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                          • #14
                            Special resources are exceptional, afaik the farm on the resource gives you access to the full value without water. They do not gain value for being irrigated and cannot be used as an irrigation source for further farms (although they spread irrigation if connected to water.)

                            In the modern era I think it would be good to see an aquifer improvement that would act as an irrigation source to neighbouring tiles. They could have a small chance of running out.
                            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                            H.Poincaré

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                            • #15
                              i'm sure i've seen some special resource indicate +1 food if irrigated. i think it was a tile of rice i was staring at

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