I have yet to see a game where nukes play a big part since as soon as the UN is built if an AI player is secretary general they introduce non proliferation as the first voting option..bye bye nukes...everyone always votes yes to this
I agree that nukes are too watered down in Civ 4. I've only produced them so I can retaliate if the need arises. I think a lot of the ideas in this thread would be good modifications to the game. They way things stand now (severe diplomatic repercussions and modest effect on the target city) it's just too unbalanced. Keep the diplomatic repercussions, but make nukes more devastating.
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