Strategy - The four city rush:
1. 1st turn settler
2. send scout(warrior) for useable locations (not far away)
3. when settler is done make a new settler
4. when 2nd city is founded make settler
5. when these settlers are done make warrior for defence in all 4 citys.
6. build granary in the 4 cities after warrior is done.
Optional:
7. build lighthouse
8. build worker (one for each city)
9. build library
10. upgrade warrior to axemen
11. build forge (slave rush when you can afford it)
Positive:
* Higher population, production and research later in game compared to others. It will rocket past others on the long term
* Barbarians spawn to late to kill cities
Negative:
* High risk, avoid animals with settlers.
* High risk vs agressive human opponent.
* Very slow tech and development at start.
* Most likely no founding of relgion. Might get islam if you rush it, but i would not recommend it.
- Please let me know your opinion on this topic. thanks
1. 1st turn settler
2. send scout(warrior) for useable locations (not far away)
3. when settler is done make a new settler
4. when 2nd city is founded make settler
5. when these settlers are done make warrior for defence in all 4 citys.
6. build granary in the 4 cities after warrior is done.
Optional:
7. build lighthouse
8. build worker (one for each city)
9. build library
10. upgrade warrior to axemen
11. build forge (slave rush when you can afford it)
Positive:
* Higher population, production and research later in game compared to others. It will rocket past others on the long term
* Barbarians spawn to late to kill cities
Negative:
* High risk, avoid animals with settlers.
* High risk vs agressive human opponent.
* Very slow tech and development at start.
* Most likely no founding of relgion. Might get islam if you rush it, but i would not recommend it.
- Please let me know your opinion on this topic. thanks
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