Announcement

Collapse
No announcement yet.

Simplified Start

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Simplified Start

    I played the new game for a couple of weeks and am now about to read the posts here to find out what I’m doing wrong

    First, however, in order to provide a little amusement for those who really know what they are doing, here are some “bedrock principles” that look like they work well for a simplified starting strategy, at least on Monarch, which I’m using to learn the game.

    1) In your first city, which better have a good source of fresh water, grow population to it’s highest happy level while building a stack of warriors. Then pump out a worker to increase food supply as much as possible. Settlers will follow at a pace the AI does not match.
    2) Research whatever economic techs your early recon mission tells you are necessary. Then you absolutely have to get horseback riding (and horses) or copper. Otherwise, you are a dead civ. If you have neither available, you have to research for iron. Unlike earlier civ versions, archers will not suffice and the AI will attack you if you are weak.
    3) Once you have a military style, either mounted or not, beeline for alphabet. Many times you will achieve a monopoly on tech trading for a lengthy period. Often you can trade writing around for early techs. (Also, one more tech along the top line of the tech tree gets you the happiness slider.)
    4) As your settlers start towns, build barracks and then focus exclusively on powerful units. Beat up the neighbors. Standard civ practice looks good in the new game to me.

    If there is a must-have location for a town, perhaps containing the needed horses or copper, and you are worried the AI will grab it, blocking your expansion, you might choose to build a settler earlier. I still strongly prefer in most games to be satisfied with what the AI leaves open and to treat towns built close to my capital as a donation by the AI of “settler services” for my civ.

    Religion will come to you and deserves, in my view, little priority in your strategy. There is no harm in starting a religion if your starting techs let you make an immediate run for one.

    Unlike in earlier civ versions, you should avoid building too many workers. There is limited use until civil service and you are likely to capture some from your neighbors anyway.

    I agree that you should turn your farms into suburbs later in the game. However, it appears to be all about population growth and conquest of your neighbors in the early game.

    The new game is much more fun than the old largely because the AI is more effective as an opponent, IMO.

    Comments on what's most crazy about this outline are welcome.
    Illegitimi Non Carborundum

  • #2
    2 archers in every city will defend against any barbarian threat and most civ advances unless they are a whole age ahead of you in tech. They are however, not very useful in capturing, just holding. Axemen are cheap and very useful in this regard especially with City Raider 2+.

    I don't really agree with your religion point, religions are key to making ALOT of money in the end game and keeping happiness up until you get theaters and colosseums in the early game. Its a free perma spy in each city thats converted also. I wouldn't rush for a religion unless you have mysticism at the start, but Toa/Islam is a very good idea later on.

    Comment


    • #3
      Try playing with no religion, it makes like so much harder. One is enough, but none is too few.

      Comment


      • #4
        Originally posted by Firecrak
        2 archers in every city will defend against any barbarian threat and most civ advances unless they are a whole age ahead of you in tech. They are however, not very useful in capturing, just holding. Axemen are cheap and very useful in this regard especially with City Raider 2+.

        I don't really agree with your religion point, religions are key to making ALOT of money in the end game and keeping happiness up until you get theaters and colosseums in the early game. Its a free perma spy in each city thats converted also. I wouldn't rush for a religion unless you have mysticism at the start, but Toa/Islam is a very good idea later on.
        Good points. In earlier civ, the combo of spears and archers were all you needed both to defend and, in sufficient numbers, to attack, since the AI was pretty lame in defending against a sizable stack. In contrast, I"ve had several instances of axemen chopping up my civ early when only defended by archers and I completely agree that archers don't work for attacking. Perhaps my experience with early AI attacks will not prove typical when more games are played but I've been impressed by the AI's increased ability to mount a sensible offense.

        I agree with your religion analysis. The religion point I'm trying to make is not that you should never use religion, or that it is unimportant later on, but rather that it is not crucial to spend effort early in the attempt to get a religion. You can live well without one for a long time
        Illegitimi Non Carborundum

        Comment


        • #5
          Originally posted by vmxa1
          Try playing with no religion, it makes like so much harder. One is enough, but none is too few.
          Yup. I'm interested in whether people agree that you can delay getting a religion in order to be more focused on war in the early game. I think so but am perfectly ready to stand corrected
          Illegitimi Non Carborundum

          Comment


          • #6
            Originally posted by jshelr


            Yup. I'm interested in whether people agree that you can delay getting a religion in order to be more focused on war in the early game. I think so but am perfectly ready to stand corrected
            Why found a religion when you can capture their holy city?
            Don't bring a tank to a spearfight.

            Comment


            • #7
              Too true
              Illegitimi Non Carborundum

              Comment

              Working...
              X