Great game. But I want to ask about something I wish could be improved.
Let's say I want to have an interesting single-player game. So I choose the difficulty where I have a chance to win, but it's gonna be extremely tough (Monarch in my case).
At first, it's all very exciting, as I make many hard decisions and have to react to numerous surprises. However, at some point, a clear leader emerges. Me, or some AI civ, is so far ahead that it is almost guaranteed to win. This tends to happens early, often long before the Industrial Age.
From that point on, the game, for me personally, quickly degenerates into boredom. If I am the leader, I just need to avoid falling asleep. Sure, there might still be a couple interesting choices to make, but they would be overwhelmed by thousands of mindless mouseclicks, where I know exactly what needs to be done, and there’s zero creativity or thought required.
If I am not the leader, I am pretty much guaranteed to lose. I then choose a secondary goal, like stay alive the longest, or kill my worst enemy before the game finishes. Sometimes, it’s quite interesting, but it doesn’t come close to the depth or the fun of normal gameplay (where I still battle for the ultimate victory). Of course, it’s not surprising, since the game isn’t designed to be played this way.
Of course, I’d much rather be playing a close game all the way to the end. But I have no idea how to mod or evolve Civ IV to achieve this.
In many sports games, there are ways to give the losing side a chance to win.
In tennis, suppose you play "first to three sets wins". You can be down 0-2 on sets, and still win the match if you find an opponent’s weakness, or simply get lucky. Of course, you are at a disadvantage, but not hopelessly so. In fact, you might even have a strategy of wearing out your opponent at the cost of losing the first set.
By contrast, in Civ, once you are noticeably behind, it’s almost impossible to catch up. The leader is rewarded with stronger units, more types of buildings, access to new resources and wonders, etc.
Wouldn’t it be more fun if your civilization, crippled in 1500 BC, could rise from the ashes and become a meaningful contender again in AD 1500? Of course, this would encourage everyone to finish off their enemies; so the game would need to be designed so that it’s virtually impossible to kill a civ completely (e.g., by giving enormous defensive boost to cities close to the capital).
Such design would have many other benefits. For instance, when most AI civs have a chance to win all the way to the end, the end game diplomacy is a lot more meaningful and fun (everyone has a clear self-interest, and you are trying to exploit it).
Of course, it’s easier said than done. It’s not clear what interesting strategy can be made available to someone left with just a handful of cities and little territory. Maybe something to do with stealing or developing technologies that allow very efficient economy, which requires little territory and population. Obviously, these are just some random thoughts, not serious suggestions.
I would love to hear what you all think about this.
Let's say I want to have an interesting single-player game. So I choose the difficulty where I have a chance to win, but it's gonna be extremely tough (Monarch in my case).
At first, it's all very exciting, as I make many hard decisions and have to react to numerous surprises. However, at some point, a clear leader emerges. Me, or some AI civ, is so far ahead that it is almost guaranteed to win. This tends to happens early, often long before the Industrial Age.
From that point on, the game, for me personally, quickly degenerates into boredom. If I am the leader, I just need to avoid falling asleep. Sure, there might still be a couple interesting choices to make, but they would be overwhelmed by thousands of mindless mouseclicks, where I know exactly what needs to be done, and there’s zero creativity or thought required.
If I am not the leader, I am pretty much guaranteed to lose. I then choose a secondary goal, like stay alive the longest, or kill my worst enemy before the game finishes. Sometimes, it’s quite interesting, but it doesn’t come close to the depth or the fun of normal gameplay (where I still battle for the ultimate victory). Of course, it’s not surprising, since the game isn’t designed to be played this way.
Of course, I’d much rather be playing a close game all the way to the end. But I have no idea how to mod or evolve Civ IV to achieve this.
In many sports games, there are ways to give the losing side a chance to win.
In tennis, suppose you play "first to three sets wins". You can be down 0-2 on sets, and still win the match if you find an opponent’s weakness, or simply get lucky. Of course, you are at a disadvantage, but not hopelessly so. In fact, you might even have a strategy of wearing out your opponent at the cost of losing the first set.
By contrast, in Civ, once you are noticeably behind, it’s almost impossible to catch up. The leader is rewarded with stronger units, more types of buildings, access to new resources and wonders, etc.
Wouldn’t it be more fun if your civilization, crippled in 1500 BC, could rise from the ashes and become a meaningful contender again in AD 1500? Of course, this would encourage everyone to finish off their enemies; so the game would need to be designed so that it’s virtually impossible to kill a civ completely (e.g., by giving enormous defensive boost to cities close to the capital).
Such design would have many other benefits. For instance, when most AI civs have a chance to win all the way to the end, the end game diplomacy is a lot more meaningful and fun (everyone has a clear self-interest, and you are trying to exploit it).
Of course, it’s easier said than done. It’s not clear what interesting strategy can be made available to someone left with just a handful of cities and little territory. Maybe something to do with stealing or developing technologies that allow very efficient economy, which requires little territory and population. Obviously, these are just some random thoughts, not serious suggestions.
I would love to hear what you all think about this.
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