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Raging barbarians are raging only me...

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  • #16
    Originally posted by pauli
    uh, the game clearly indicates when and near what city global warming occurs. well, at least as clearly as it indicates anything else. you go to that city, and lo! a new desert square.

    and you definitely don't need nukes to make global warming happen.

    as for the barbs... yeah. there is something seriously off with the barb code.

    i really wish they'd give us the good old "villages only" option back.

    You CAN turn off barbarians. Choose custom game, and no barbs is one of the options available
    If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.

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    • #17
      Originally posted by gilfan



      You CAN turn off barbarians. Choose custom game, and no barbs is one of the options available
      Where's the fun in that? I love the raging barbarians option and I wouldn't dream of turning it off. I just think that right now it seems to be a bit broken. That's just my opinion of course.

      I deal with the fact that they auto target me and harrass me until I extinguish them. It can get frustrating, but it's still exciting.

      As for the global warming, well, I did have a nuclear meltdown in a city right on the border of another civ. I cleaned up the fallout but I can still see the glowing clouds just over the border in the ai civs tiles. I guess the comp isn't going to clean it up so it can use that as an excuse to target me with global warming now that it can't use barbarians on me anymore.

      Global warming eradicates all improvements except roads and railroads in the tile it strikes and you get a clear warning that it happened as well as a little bubble with an arrow pointing you in the right direction to look if your map happens to be centered somewhere else. If the square it hits happens to have a resource like rice or cows it doesn't destroy the resource, so you can still re-improve the resource. I'm not sure if that resource counts as being in a desert tile after the GW hit, I'll have to check on that.

      If you're wondering how I knew that it's simple, I have had GW hit every type of tile from forest to jungle to farms and watermills including cows, horses, oil, rice, and bannanas! ( I told you it was creaming me! )

      Here's the kicker, it also hit directly on one of my city tiles and it raped the city! Many improvements were destroyed. This was the city that had the nuclear plant meltdown so it was no surprise now that I think of it. It destroyed my recycling plant, the library, university, grocer, barracks, supermarket, colliseum, bank and a couple of others I think. This was after I had everything rebuilt following the meltdown, so that city has been constantly building and rebuilding and rebuilding improvements for most of its existence and doesn't get much else done. If it wasn't so damn strategically important I would just leave it be.
      Last edited by uberloz; December 6, 2005, 08:28.
      ..there are known ‘knowns’ There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. ~~Donald Rumsfeld

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      • #18
        It is the same with barbarians when exploring. I play with China and start with a warrior. It is quite common both my warrior and foreign scout to end the turn on tiles, adjacent to an animal. And the animal always attacks my warrior, although the explorer is 2 times weaker target.
        Last edited by Handel; December 6, 2005, 09:26.

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        • #19
          I have see barbs completely ignore an AI scout near my borders, which looked suspicious, but I've also seen barbs turn away from a weakened unit of mine and attack an AI. So they don't always prioritise the human, even if it seems they regularly do.

          Also, some raging barbs players have reported that the AI is suffering too, even if we don't see it. Maybe a test game with scouts within the AI's borders could monitor this.

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          • #20
            x2 post

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            • #21
              Originally posted by Cort Haus
              I have see barbs completely ignore an AI scout near my borders, which looked suspicious, but I've also seen barbs turn away from a weakened unit of mine and attack an AI. So they don't always prioritise the human, even if it seems they regularly do.

              Also, some raging barbs players have reported that the AI is suffering too, even if we don't see it. Maybe a test game with scouts within the AI's borders could moitor this.
              In the example in the beginign of the thread - where the german town was never attacked from raging barbarians... The german towns started to suffer from barbarians when they expanded and fully shielded my towns. Those german towans had my religion, so I was able to watch them. But I couldn't see if the barbarians are really attacking the towns or just were trying to move through it and were destroyed byt the germans.

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              • #22
                It might be because I have to play on small maps, but I never had *real* raging barbarians or even a hint of global warning.
                And this is with the option marked and my cities being quite unhealthy, but I rarely built coal plants.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

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                • #23
                  Originally posted by uberloz


                  Where's the fun in that? I love the raging barbarians option and I wouldn't dream of turning it off. I just think that right now it seems to be a bit broken. That's just my opinion of course.

                  I was replying to the text I quoted, in which Pauli said he wished there was a villages only option
                  If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.

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                  • #24
                    there's a massive difference between no barbs and villages only.
                    it's just my opinion. can you dig it?

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                    • #25
                      I seem to do okay on the regular barbs option. But it seems when I play the earth map it acts as if raging barbs are on (perhaps they are on in the map). I just don't find raging barbs fun. I think I'm going to have to fix this map. I can't stand the barbarians that come from Canada

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                      • #26
                        Re: Raging barbarians are raging only me...

                        Originally posted by Handel

                        Do the barbarians ever attack the AI players?
                        Yes. I have seen it happen.

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                        • #27
                          just switch off
                          I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                          Asher on molly bloom

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                          • #28
                            Originally posted by Dis
                            I seem to do okay on the regular barbs option. But it seems when I play the earth map it acts as if raging barbs are on (perhaps they are on in the map). I just don't find raging barbs fun. I think I'm going to have to fix this map. I can't stand the barbarians that come from Canada
                            I don't see anything in the text for that map relating to barbarians at all, but I feel your pain. They seem very persistent on that map no matter where you start. I wonder if it has something to do with the map's size, large land masses, and so on. Heck, half the time I can send out an "expeditionary" force and never actually find the source of the barbs. It's almost like the map spawns them at random to come bother me.

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                            • #29
                              Barbarians do RANDOMLY spawn in any FOW square. and occasionally a whole stack can spawn wich will include a settler.
                              --------------------------------------------------------------------------------------------------------------------------------------------------
                              The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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                              • #30
                                The barbs will most definitely attack the AI. You won't see the attacks unless you have "show enemy moves" selected in the options and a LOS to the barbs. In one of my Raging Barb/Classical era starts two of the AI lost their capitals to barbs.
                                Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                                I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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