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  • Raging barbarians are raging only me...

    I started a game on prince level with raging barbarians. But they attacking only my towns. Every turn at least 4 new barbarian units appear, often more, and attack my 4 cities. Meanwhile Bismark built a city close to me and not a single barbarian ever attack it.
    Do the barbarians ever attack the AI players?

  • #2
    The same thing is happening to me.

    The ai appears to be using the barbarians as shock troops in order to suppress me while giving the other comp civs a free pass. In one game I was under constant assault from like the 5th turn on!

    Also in my later games the 'random' global warming hits my civ every four or five turns! Destroying my farms and other improvements while leaving the ai civs alone!

    Not because they are all using the environmentalism civ either, because they aren't, but I am! And I have lots of jungle and forest!

    Also, one more gripe about the ai 'cheat' whenever I capture a city from an enemy comp civ, there are almost no improvements in the city at all! But somehow they are on par with me as far as unit upgrades (with no barracks) or culture (with no libraries or universities or temples) and money (with no banks or grocers or supermarkets)! I mean what's the deal with that?

    Does the game just erase all that stuff out of the city when I take over? Or; more insidious; does the ai civ just get the bonus's as if the improvements had been built without actually having to go through the trouble of building them?

    End of rant!
    ..there are known ‘knowns’ There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. ~~Donald Rumsfeld

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    • #3
      Raging barbarians? Ugh. I don't know how you can cope with that without getting a serious headache.

      Maybe some people are gluttons for punishment.

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      • #4
        As for the city capturing - most of the buildings there are destroyed when the city changes hands. Nationl Wonders always are destroyed. Only the World Wonders remain always remain intact.
        As for the raging barbarians - I go for bronze working ASAP and pose lots of axemen in a strategic and defendable positions outside the cities. The barbarians usually go for the nearest target, no matter if it is an unit, improvement or town.

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        • #5
          Originally posted by uberloz
          Also in my later games the 'random' global warming hits my civ every four or five turns! Destroying my farms and other improvements while leaving the ai civs alone!

          Not because they are all using the environmentalism civ either, because they aren't, but I am! And I have lots of jungle and forest!
          Um, global warming? I've never encountered that in CivIV... Is that a mod you added in?

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          • #6
            Global warming happens in the unmodified game, as a by-product of nuclear whoopsies. There may be some as a result of industrialisation, but it's hard to say either way.

            Of course, it's sometimes hard to spot it, since when it occurs (sometimes 3 or more tiles change in a turn) you don't get much of a warning unless you have sight to the tile in question.
            O'Neill: I'm telling you Teal'c, if we don't find a way out of this soon, I'm gonna lose it.

            Lose it. It means, Go crazy. Nuts. Insane. Bonzo. No longer in possession of one's faculties. Three fries short of a Happy Meal. WACKO!

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            • #7
              Oh, I see. Thanks. So what actually happens? Grasslands turn into plains, plains into desert etc?

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              • #8
                uh, the game clearly indicates when and near what city global warming occurs. well, at least as clearly as it indicates anything else. you go to that city, and lo! a new desert square.

                and you definitely don't need nukes to make global warming happen.

                as for the barbs... yeah. there is something seriously off with the barb code.

                i really wish they'd give us the good old "villages only" option back.
                it's just my opinion. can you dig it?

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                • #9
                  I've seen workable tiles become barren desert, but not much else.

                  Yes, if a city is in your domain, you can see the damage quite clearly, but you can't say the same of AI cities, which are usually covered by fog of war.
                  O'Neill: I'm telling you Teal'c, if we don't find a way out of this soon, I'm gonna lose it.

                  Lose it. It means, Go crazy. Nuts. Insane. Bonzo. No longer in possession of one's faculties. Three fries short of a Happy Meal. WACKO!

                  Comment


                  • #10
                    I got global warming quite often in one game where i had build factories, coal plants, and airports in most of my cities. It was quite severe with useful tiles suddenly becoming deserts around my larger cities. The only time I ever saw this was the one game I used coal plants (I typically use the three gorges dam or nuke plants).

                    Barbs will always choose to hit a human as opposed to an AI, but I have seen them fight the AI when none of my assets were nearby. I got so accustomed to the barbs only coming after my units, that it is always a suprise when they turn around and hit someone else in a multiplayer game. When faced by multiple human targets, they do act more randomly as we would expect bloodthirsty barbarians to act.
                    "Cunnilingus and Psychiatry have brought us to this..."

                    Tony Soprano

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                    • #11
                      I got global warming quite often in one game where i had build factories, coal plants, and airports in most of my cities.
                      That is seriously odd, as global warming is programmed to only to take into account nuclear explosions; both meltdowns and usage of ICBMs.
                      "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
                      "Bill3000: The United Demesos? Boy, I was young and stupid back then.
                      Jasonian22: Bill, you are STILL young and stupid."

                      "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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                      • #12
                        Same here, but on noble level.

                        Nobel level, custom huge map, seven civs. This is happening with the 1.09 patch, and it was happening before. Starts up fairly early. Seems to start when I gain a significant number of points above all other civs - for example if I'm in the 400's and they are still around 100.

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                        • #13
                          Originally posted by Bill3000

                          That is seriously odd, as global warming is programmed to only to take into account nuclear explosions; both meltdowns and usage of ICBMs.
                          Well, it's only happened in one game, and that was after the patch. I have never had a nuke plant melt down, and I have never nuked anyone in this game. I have never seen the AI nuke anyone either.

                          I blame the coal plants, since I had not built any in previous games.
                          "Cunnilingus and Psychiatry have brought us to this..."

                          Tony Soprano

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                          • #14
                            In my current game, I had a stack of units next to an opposing city (culture pushed back the border) next to a chokepoint to my civ. A warring civ lands there and I'm looking forward to getting some easy experience for my massed panzers when I notice all my units are at half health. Nothing could have attacked them that turn, there's no battle in the log for that turn either.

                            Finally I notice billowing glowing clouds and come to the conclusion that their nuke plant exploded (nuclear non-proliferation act had been passed).

                            On the plus side, the fallout seemed to only occur on squares owned by the other civ.

                            First explosion I've seen and I missed it.

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                            • #15
                              Every game I've played on prince level seems to have raging barbarians turned on, but when I go to check out the source its a thriving barbarian city ripe for the takeover.. so the tradeoff is welcome :P

                              The AI seems to build tons of military units anyway, so I'm sure they can handle the barbarians alot better than the average human player.
                              ~I like eggs.~

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