Hi, first time poster here, long time player of Civ (ever since the first one).
I just thought I'd share this strange and rather annoying thing that happened to me in a custom Noble/7 civs game with Perm Allies enabled.
It was late in the game (I was already building my Space Ship), and Victory seemed a sure thing. Then people start going Alliance crazy. Within a fairly short time the Chinese form an Alliance with the English, and then with the Romans. Wham! They're in the Score lead.
No problem, they still haven't finished even the Apollo program, and I'm already on my way, so no worries, right? Wrong! So very, very wrong!
Just for the heck of it I formed an Alliance with Egypt (I'd been really nice to them throughout the game). I didn't need it for Victory (we still couldn't beat the Chi-Eng-Rom Score), but I figured it wouldn't do any harm and I was curious to see what it does. And this carefree foolishness was my undoing!
With 25 turns to go, we discover the Tech for the last missing piece of my (our) Space Ship, and before I can do anything with my fully functioning super-cities, the Egyptians start building that piece in one of their Palookavilles in the back country! According to the City Info it would take - get this - a 187 turns to finish building the piece there! 187 turns! With only 25 turns to go!
There was no way to ask the Egyptians to change their prod (or change it myself) so I could finish the Space Ship in time, no way to end the Alliance (didn't really expect one, since it IS permanent) and no way to wipe out the Shanty Town (as a last desperate measure). And since it was a unique piece, I couldn't even start builing it in my own cities. Or maybe I'm missing something?
So, as I watched my almost finished Space Ship rust in orbit while waiting for the "help" of my "trusty" Allies, I concluded that there were two possibilities: A) The AI is a silly pooh, and doesn't take into consideration when the game is going to end. B) The Egyptians were actually cunning double agents of the Chi-Eng-Rom Empire, and they sabotaged my Space Victory while appearing to be my friends (the Triple Empire eventually won the Time Victory).
I went with B, because it made my loss seem that much more... justified.
Anyway, it's just a game and I had a blast, but I just wanted to share this with y'all, as a fair warning against Permanent Alliances. Be afraid of them... be very afraid! Or at least know what you are doing. I didn't.
Sorry for my long post, and thanks for reading!
I just thought I'd share this strange and rather annoying thing that happened to me in a custom Noble/7 civs game with Perm Allies enabled.
It was late in the game (I was already building my Space Ship), and Victory seemed a sure thing. Then people start going Alliance crazy. Within a fairly short time the Chinese form an Alliance with the English, and then with the Romans. Wham! They're in the Score lead.
No problem, they still haven't finished even the Apollo program, and I'm already on my way, so no worries, right? Wrong! So very, very wrong!
Just for the heck of it I formed an Alliance with Egypt (I'd been really nice to them throughout the game). I didn't need it for Victory (we still couldn't beat the Chi-Eng-Rom Score), but I figured it wouldn't do any harm and I was curious to see what it does. And this carefree foolishness was my undoing!
With 25 turns to go, we discover the Tech for the last missing piece of my (our) Space Ship, and before I can do anything with my fully functioning super-cities, the Egyptians start building that piece in one of their Palookavilles in the back country! According to the City Info it would take - get this - a 187 turns to finish building the piece there! 187 turns! With only 25 turns to go!
There was no way to ask the Egyptians to change their prod (or change it myself) so I could finish the Space Ship in time, no way to end the Alliance (didn't really expect one, since it IS permanent) and no way to wipe out the Shanty Town (as a last desperate measure). And since it was a unique piece, I couldn't even start builing it in my own cities. Or maybe I'm missing something?
So, as I watched my almost finished Space Ship rust in orbit while waiting for the "help" of my "trusty" Allies, I concluded that there were two possibilities: A) The AI is a silly pooh, and doesn't take into consideration when the game is going to end. B) The Egyptians were actually cunning double agents of the Chi-Eng-Rom Empire, and they sabotaged my Space Victory while appearing to be my friends (the Triple Empire eventually won the Time Victory).
I went with B, because it made my loss seem that much more... justified.
Anyway, it's just a game and I had a blast, but I just wanted to share this with y'all, as a fair warning against Permanent Alliances. Be afraid of them... be very afraid! Or at least know what you are doing. I didn't.
Sorry for my long post, and thanks for reading!
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