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Bug report in Diplomacy

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  • Bug report in Diplomacy

    Just thought I'd send in this that I saw so that someone might see it and take a look. If this is the wrong place to send this sort of stuff can you let me know and forward this to the corect location. And I hope I used the upload thingy right. First time I've tried sending anything.

    Thanks

    On a side note, I noticed V1.09 running very slowly in the late game, and sometimes exitinging to what appears to be a 4 bit colour desktop. I have just tried running it with the virus scanner disabled (after disabling my NIC of course) and the results look to be better. Although hard to say since I have only had a few turns since reloading. Couldn't hurt to mention it though so others can try.
    Attached Files

  • #2
    Where's the bug in the picture?

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    • #3
      It's rather unlikely that anyone would want to buy musicals from an Arab.

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      • #4
        I was really looking at the negative gpt. If the list is only suppose to show what he is prepared to trade, then showing a neg gold seems a little silly. Not really a big issue since you can't actually add it to the trade, but not really supposed to be there either.

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        • #5
          I'm pretty sure that it's not a bug, it's a feature.

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          • #6
            Hmmm a feature you say? I dunno, and I'm not really bothered by it anyway. I just figured that if I post it, it will either get looked at and fixed, or it's how it's meant to be. If it needs fixing I would imagine that it's something someone could fix in their lunch break, since it's such a small thing. If it is meant to be like that, then so be it. Doesn't affect the gameplay at all so doesn't really matter.

            On another note I still get the crashes when virus scanning is turned off, so that didn't help at all.

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            • #7
              I could be wrong, but I believe that what pops up as available per turn gold for "trade" is whatever the AI civ is currently running in the way of a surplus or deficit. Apparently the game isn't set up to allow the civ to offer an amount that would force it to change its allocation of commerce, or to adjust anything else that would produce more gold surplus per turn.

              I recall this from Civ III, and I was annoyed by it then.
              I play Europa Universalis II; I dabble in everything else.

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