In Civ4, when you move your units (quick movement turned on in the options), it takes about 0.5-0.9 seconds (my estimate) from the moment you push the relevant key on the keyboard to the moment the unit begins to move.
This lag is simply unacceptable. I find it extremely annoying that on my 2GHz processor, which I have bougtht this year (2005), I have to wait for my units to respond longer than I had to with Civ1 (1991) and Civ2 (1996). In those two games units responded nearly instantaneously.
If you were to compare the time it takes you to manually move a unit ten squares in Civ4 and Civ2, you'd probaby find that it takes twice as long in Civ4. Since much of game is moving units, I believe significant time is wasted on this lag.
Since I think that this is actually a design decision, I petition that it be changed. Do you agree with me that in 2005 units should respond instantly?
This lag is simply unacceptable. I find it extremely annoying that on my 2GHz processor, which I have bougtht this year (2005), I have to wait for my units to respond longer than I had to with Civ1 (1991) and Civ2 (1996). In those two games units responded nearly instantaneously.
If you were to compare the time it takes you to manually move a unit ten squares in Civ4 and Civ2, you'd probaby find that it takes twice as long in Civ4. Since much of game is moving units, I believe significant time is wasted on this lag.
Since I think that this is actually a design decision, I petition that it be changed. Do you agree with me that in 2005 units should respond instantly?
That gives me an idea though, maybe that Caps Lock trick still works.



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