In a game I played a couple of days ago, I ended up doing a horse-archer rush, but the first horse unit I made was a chariot, which got Combat I with his barracks experience. I then sent him out to run over a barbarian warrior so he could get the Medic I promotion. This became my MASH (Mobile Army Surgical Hospital) unit, and traveled with my horse archers.
Since a stack will always defend with it's best defender, the MASH chariot would usually be the last unit chosen to fight, so it would thus be the most likely to survive. So I could generally count on having a medic available if my army survived a fight.
It's ironic that the weakest member of a stack is the most likely to survive.
One could also do the same with a warrior for traveling with slower troops.
The ultimate would be a scout medic, since it would be able to keep up with fast units, and would be almost guaranteed to survive if anyone in a stack survived, since he'd be weaker than even most wounded units. If all of your combat troops are wounded below 1.0, it probably won't make much difference if you have a medic after the fight or not.
Of course, a scout is harder to get the medic promotion on, since he can't attack and is weaker than anything he'll meet. You'd have to start him out early enough that he'd still be able to find animals, and then put him on a forested hill and hope he (1) is attacked, and (2) survives. You'd probably want to make one just for this purpose, since most "scouting" scouts are going to want to go the woodsman promotion path for survivability.
Any thoughts?
Since a stack will always defend with it's best defender, the MASH chariot would usually be the last unit chosen to fight, so it would thus be the most likely to survive. So I could generally count on having a medic available if my army survived a fight.
It's ironic that the weakest member of a stack is the most likely to survive.
One could also do the same with a warrior for traveling with slower troops.
The ultimate would be a scout medic, since it would be able to keep up with fast units, and would be almost guaranteed to survive if anyone in a stack survived, since he'd be weaker than even most wounded units. If all of your combat troops are wounded below 1.0, it probably won't make much difference if you have a medic after the fight or not.
Of course, a scout is harder to get the medic promotion on, since he can't attack and is weaker than anything he'll meet. You'd have to start him out early enough that he'd still be able to find animals, and then put him on a forested hill and hope he (1) is attacked, and (2) survives. You'd probably want to make one just for this purpose, since most "scouting" scouts are going to want to go the woodsman promotion path for survivability.
Any thoughts?
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