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Soft Limitations on units you can build without a resource?

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  • Soft Limitations on units you can build without a resource?

    Just an idea I had after looking at how the resources stone and marble benefit wonder building.
    Might be something which probably would be worth to be implemented into a mod.

    What about don´t disallow building of certain units if you don´t have the necessary resources for most units, but just have these units take 3-4 times longer than normal to be built.

    A Bomber for example would cost 140 hammers if you have access to oil. But without having access to oil you would have to pay 560 hammers to build it.

    A Stealth-Bomber which need Oil and Alu to be build would normally cost 200 hammers, without access to either oil or alu it would cost 800 hammers, without access to oil and aluminium it would even cost 1600 hammers.

    This would reflect the ability of governments to buy certain quantities of most resources on the free market even if they don´t have the mining capacities to buy them (or treaties with other goverments to get said resources in exchange for other things).

    So civs without access to said resource would still be at a disadvantage to civs who have access to said resource but even smaller civs without access to said resource would be able to field a small number Hi Tech units who need a certain resource (as long as they have the necessary technology) making it somehow harder to defeat them.

    The exception would (of course) be uranium based units (i.e. ICBMs) as access to uranium and/or the technology to turn it into plutonium seems to be the most restricted things in the modern world

    So what do you think about this idea?
    Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
    Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

  • #2
    What about upgrading units when you dont have the resource, it already costs a fortune to do...

    I would say it might be better to keep it the way it is though, forces your hand when it comes to building military or even the spaceship...

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    • #3
      I figured you could build all the units you want, but the lack of, say, oil would have your units require 100% more upkeep, or more. As in, you don't need oil to build tanks, except for small amounts, but you need helluwa lot of it to actually wage war. Just ask Adolf.

      I think unit support should also rise during wartime, exponentially, depending on techlevel and amounts of units.
      I've allways wanted to play "Russ Meyer's Civilization"

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