The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Right now it is too easy to build cities by pumping out settlers. I want to make it more difficult
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Hate to fight the tide, but I don't think ICS is that much of a problem anymore. No need for a mod just to address it. Frankly some of the ideas here sound like a nightmare. Founding cities with settlers may not be completely realistic, but it is much more fun having direct involvement than not.
The economic penalties work very well. It's just not possible to do it anymore. Work should probably go into AI, as that's where CIV is still weakest.
I have found that if I expand too aggressively and do not spend some time building/researching economic enablers (currency - markets, compass - harbors, Great Lighthouse, Colossus, courthouses - forbidden palace), I will be crippled by the city upkeep costs. I had a great game (prince level) as Ghandi recently where I built the Pyramids and pulled off the Oracle-Civil Service slingshot. I had a lot of room to expand (eventually planting 18 of my own cities w/o firing a shot - standard map size). After spending a lot of the early game plunking down cities, I found myself at 10% science, scratching and clawing to keep my civ solvent. I managed it, and I'll win that game, but I *did* have to stop expanding for a while and build up a bit before I could finish settling "my" land. And this is with the advantages conveyed by having the pyramids (representation) and CS (bureacracy) early on. On prince level.
I too find that more often it is city maintainance costs that impede expansion rather than the AI or other forces.
Unless for some reason on a Huge map monarch game I am put on a penninsula, given 3 land squares (all hills) and an AI civ's starting location is placed so that it blocks my expansion and even overlaps my city radius by one square.....*
-Drachasor
*Of course it had to be Mansa with his bloody skirmishers...
"If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama
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