The Anti-ICS measures in Civ 4 seem to be either heavyhanded (e.g. can't build a city within 2 tiles of an existing one) or silly (no city growth when building settlers or workers). So this thread is for discussing more subtle or radical ways to counter the ICS stretagy. Perhaps for the next installment? 
I have three suggestions:
1. Completely revamp the population growth and city formation models. This is the most radical of my suggestions. Eliminate the settler all togther. Instead, just provide a means for the player to "plant" the first city (capital). After that population grows according to the underlying model. When the population on some tile exceeds a certain threshold it becomes a city. It will be your city if it is close enough to you, taking into accounts factors such as culture and military strength.
A city grows not because of surplus food only, but should be based on a large number of factors. So a city grows in size when you put an effort in making it a better place to live than the surrounding areas.
2. Expanding city radius. A city should be able to work more tiles than the "fat cross" if it is big enough.
3. Make it that a city's production is not linearly proportional to the population, but increases at a higher rate. A large city can have multiple build queues. This way a size 10 city is more productive than 10 size 1 cities. Maybe not 100 times as good, but maybe 20 time or perhaps even 50 times better.

I have three suggestions:
1. Completely revamp the population growth and city formation models. This is the most radical of my suggestions. Eliminate the settler all togther. Instead, just provide a means for the player to "plant" the first city (capital). After that population grows according to the underlying model. When the population on some tile exceeds a certain threshold it becomes a city. It will be your city if it is close enough to you, taking into accounts factors such as culture and military strength.
A city grows not because of surplus food only, but should be based on a large number of factors. So a city grows in size when you put an effort in making it a better place to live than the surrounding areas.
2. Expanding city radius. A city should be able to work more tiles than the "fat cross" if it is big enough.
3. Make it that a city's production is not linearly proportional to the population, but increases at a higher rate. A large city can have multiple build queues. This way a size 10 city is more productive than 10 size 1 cities. Maybe not 100 times as good, but maybe 20 time or perhaps even 50 times better.
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