Okay. What's the best city imaginable and how do you build it?
Well firstly, you'd want atleast 6 religions founded in it. I mean it must be the holyist city too. 7 religions is asking a bit much without a rigged start, or repeated restarts until the dice roll your way. But 5 or 6 religions is definitely possible.
Next, national wonders.
The National Epic is a HUGE no-no. I'm thinking that Oxfords and Ironworks are probably the nats of choice, but Oxfords and Wall Street would be acceptable. You want this city really cranking out commerce and hammers. It needs to have lots of super-specialists, but it doesn't actually have to breed the great people.
The ultimate city needs crony cities. One city should have the national epic, and lots of great people points, from wonders or specialists. This city churns out great people, which are shuffled over to the super-city to join it. The tricky part is that if you want the Holiest city, the 2nd city can only be founded (or flipped/captured) after Islam, making it like a OCC until Divine Right. Then again if you want the Ultimate bastion of atheism you could have a lot more flexibility here, but you'd probably want all the religions in the city anyway for more temples, as the Global Theatre shouldn't be in the Ultimate City.
The reason it's best not to play OCC is that it's better to have crony cities, a city devoted entirely to pumping out great people can pump much better than an Ultimate City which also has to build lots and lots of stuff like cathedrals.
Civ Traits:
I think Phil is pretty important, because the ultimate city needs lots and lots of super-specialists. The other traits are pretty weak I think. Spiritual is good because you want to build lots of temples to get lots of cathedrals, it's kind of a natural choice. So arabs are good. Phil/agg (alex) phil/fin (victoria) would also be decent choices. Aggressive because you need a crack army to defend the ultimate city, when some civs see a truly great city, they get jealous. You can also think of the army as like Crusaders, with the righteous mission of bringing all people into the fold, of the Ultimate City, the One City to rule them all, so to speak. Or you could use the army to capture cities of other religions, and bringing a missionary back to the ultimate city, this is if you go the route of the ultimate unholy great city.
:
I'm not sure what the point is either. Just something to do I guess.
Mecca .
Well firstly, you'd want atleast 6 religions founded in it. I mean it must be the holyist city too. 7 religions is asking a bit much without a rigged start, or repeated restarts until the dice roll your way. But 5 or 6 religions is definitely possible.
Next, national wonders.
The National Epic is a HUGE no-no. I'm thinking that Oxfords and Ironworks are probably the nats of choice, but Oxfords and Wall Street would be acceptable. You want this city really cranking out commerce and hammers. It needs to have lots of super-specialists, but it doesn't actually have to breed the great people.
The ultimate city needs crony cities. One city should have the national epic, and lots of great people points, from wonders or specialists. This city churns out great people, which are shuffled over to the super-city to join it. The tricky part is that if you want the Holiest city, the 2nd city can only be founded (or flipped/captured) after Islam, making it like a OCC until Divine Right. Then again if you want the Ultimate bastion of atheism you could have a lot more flexibility here, but you'd probably want all the religions in the city anyway for more temples, as the Global Theatre shouldn't be in the Ultimate City.
The reason it's best not to play OCC is that it's better to have crony cities, a city devoted entirely to pumping out great people can pump much better than an Ultimate City which also has to build lots and lots of stuff like cathedrals.
Civ Traits:
I think Phil is pretty important, because the ultimate city needs lots and lots of super-specialists. The other traits are pretty weak I think. Spiritual is good because you want to build lots of temples to get lots of cathedrals, it's kind of a natural choice. So arabs are good. Phil/agg (alex) phil/fin (victoria) would also be decent choices. Aggressive because you need a crack army to defend the ultimate city, when some civs see a truly great city, they get jealous. You can also think of the army as like Crusaders, with the righteous mission of bringing all people into the fold, of the Ultimate City, the One City to rule them all, so to speak. Or you could use the army to capture cities of other religions, and bringing a missionary back to the ultimate city, this is if you go the route of the ultimate unholy great city.
:
I'm not sure what the point is either. Just something to do I guess.
Mecca .
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