I'm always tempted to abort a game when I find my empire all alone on an island, no matter how big the island. However, in the spirit of exploration that has me accepting random leaders, I took an island start location as Caesar on Monarch/Continents/Ancient/Normal. There was only one fish resource within 2 spaces of land so not much incentive to develop marine technologies. When I did take Sailing my galley's circumnavigation of the island didn't show any hint of nearby land.
Eventually visiting caravels turned up but trade wasn't easy. The 'heathen' religion I'd founded and adopted seemed to put a brake on relations. Only a couple of open border agreements, and even when resource/luxury trading became possible, not much cooperation. With only Fish, Wheat, Cattle, Spice and Gems locally this essentially crippled my growth and research, despite rampant Roman culture.
So how soon should an isolated proto-emporer sacrifice savings on military spending for diplomacy and trade? After Alphabet? Once the cities are stuffed with Longbows/Crossbows? When do you start building Caravels and go calling on the neighbours?
Eventually visiting caravels turned up but trade wasn't easy. The 'heathen' religion I'd founded and adopted seemed to put a brake on relations. Only a couple of open border agreements, and even when resource/luxury trading became possible, not much cooperation. With only Fish, Wheat, Cattle, Spice and Gems locally this essentially crippled my growth and research, despite rampant Roman culture.
So how soon should an isolated proto-emporer sacrifice savings on military spending for diplomacy and trade? After Alphabet? Once the cities are stuffed with Longbows/Crossbows? When do you start building Caravels and go calling on the neighbours?
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