I love Civ 4 and it is a fantastic improvement in the game. One of the items I would like to eliminate is the battle between the archer and the modern tank. This is unrealistic. Civ 4 at least fixed it so that the tank would always win.
I would like to introduce the policeman unit, and warriors, archers, crossbowmen, … would upgrade to it.
Some potential traits of the policeman:
1) Can only be created after discovery of gunpowder and constitution
2) Mounted (not cavalry), all archers, scout, all melee, & catapults units upgrade to it.
3a) All units have a common very low upgrade cost to policeman, maybe 25 gold
or
3b) Build the police academy national wonder in one city and all of your units in 2) above automatically upgrade to the policeman
4) Would keep previous promotions
5) A defensive-only gunpowder unit with the power a little bit less than the musketman.
6) Could also be made in the city as a normal unit; cost would be around a musketman and would remain as a unit option to the end of the game.
7) Provides the full benefit of a military unit in the city.
8) Has a lower support cost than normal military units maybe 2:1.
9) Could help with war weariness in the city.
10) Could be later upgraded to musketman - mech infantry, SAM, or machine gun but the cost would be very high ~450 gold.
11) Like the worker unit could have two unit appearances, the first would be a Victorian-Era policeman with a revolver, later in the industrial age the unit would look like a modern–day policeman with an automatic pistol.
I would like to introduce the policeman unit, and warriors, archers, crossbowmen, … would upgrade to it.
Some potential traits of the policeman:
1) Can only be created after discovery of gunpowder and constitution
2) Mounted (not cavalry), all archers, scout, all melee, & catapults units upgrade to it.
3a) All units have a common very low upgrade cost to policeman, maybe 25 gold
or
3b) Build the police academy national wonder in one city and all of your units in 2) above automatically upgrade to the policeman
4) Would keep previous promotions
5) A defensive-only gunpowder unit with the power a little bit less than the musketman.
6) Could also be made in the city as a normal unit; cost would be around a musketman and would remain as a unit option to the end of the game.
7) Provides the full benefit of a military unit in the city.
8) Has a lower support cost than normal military units maybe 2:1.
9) Could help with war weariness in the city.
10) Could be later upgraded to musketman - mech infantry, SAM, or machine gun but the cost would be very high ~450 gold.
11) Like the worker unit could have two unit appearances, the first would be a Victorian-Era policeman with a revolver, later in the industrial age the unit would look like a modern–day policeman with an automatic pistol.
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