I was certain that this topic would have been discussed hear but a quick search didnt turn up any obvious topics, so here goes.
At another popular civ site, several "fanatical" civvers have discovered that you can use chop rushing to produce workers or settlers while still growing your cities population by producing a building or unit and only switching to the setter/worker on the turn that the shields will be awarded from the chopped forest. This goes beyond just switching to a worker or settler every three turns because you continue to grow EVERY turn but the last one before the settler pops out by manipulating the production qeue based upon when the shields from chopped forests are rewarded. Here's an example of what I mean:
Turn 15 worker pops out, begin producing barracks
Turn 16 Move to nearest forest
Turn 17 worker begins chop
Turn 18 turn 2 of chop
Turn 19 at beginning of the turn switch city production to settler, wait until the message appears that the shields have been awarded from the forest (this happens mid-turn which is why this works). Then before the end of the turn switch back to the barracks so that the next turns food production goes to city grown and the shields goto the barracks.
Rinse and repeat as necessary or until your forrests are gone
The net result is that the settler receives the 30 shields from the forest and the city never lost a turn of growth from its food production because the settler was never the unit being produced at the beginning of the turn. It is true that it will take longer to chop rush a settler using this technique than if you had produced the settler directly (takes 3 forest unstead of 2 and you do have to have the settler as the unit in the que on the last turn for it to be produced so you lose 1 turn of growth for a settler or worker instead of 8). The benefit is that your city continues to grow and you gain the shields towards another unit or building at the same time.
There is a lot of debate as to whether this is an exploit or just mm at cfc (in the GOTM forum) as well as how much impact this can really have on a game. I think the impact could be significant particularly if you combine this with slavery to pop rush units for an early rush (grow while storing shields for a settler/worker then poprush once you grow to size 2.
Please discuss, and I apologize in advance if this has been covered elsewhere and I missed it in my search.
At another popular civ site, several "fanatical" civvers have discovered that you can use chop rushing to produce workers or settlers while still growing your cities population by producing a building or unit and only switching to the setter/worker on the turn that the shields will be awarded from the chopped forest. This goes beyond just switching to a worker or settler every three turns because you continue to grow EVERY turn but the last one before the settler pops out by manipulating the production qeue based upon when the shields from chopped forests are rewarded. Here's an example of what I mean:
Turn 15 worker pops out, begin producing barracks
Turn 16 Move to nearest forest
Turn 17 worker begins chop
Turn 18 turn 2 of chop
Turn 19 at beginning of the turn switch city production to settler, wait until the message appears that the shields have been awarded from the forest (this happens mid-turn which is why this works). Then before the end of the turn switch back to the barracks so that the next turns food production goes to city grown and the shields goto the barracks.
Rinse and repeat as necessary or until your forrests are gone
The net result is that the settler receives the 30 shields from the forest and the city never lost a turn of growth from its food production because the settler was never the unit being produced at the beginning of the turn. It is true that it will take longer to chop rush a settler using this technique than if you had produced the settler directly (takes 3 forest unstead of 2 and you do have to have the settler as the unit in the que on the last turn for it to be produced so you lose 1 turn of growth for a settler or worker instead of 8). The benefit is that your city continues to grow and you gain the shields towards another unit or building at the same time.
There is a lot of debate as to whether this is an exploit or just mm at cfc (in the GOTM forum) as well as how much impact this can really have on a game. I think the impact could be significant particularly if you combine this with slavery to pop rush units for an early rush (grow while storing shields for a settler/worker then poprush once you grow to size 2.
Please discuss, and I apologize in advance if this has been covered elsewhere and I missed it in my search.
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