I am curious to see what the distribution of micro vs. macro managers is in the game.
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I occasionally will turn on a city governor to maximize shields, specialists, etc. in a particular situation.
Very rare that I automate a worker, and that usually lasts only 2-4 turns before I reign him in.
Voted "manage everything."
Basically, Civ3 habits that I sometimes try to break out of.
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Voted for managing everything.
With the reduced number of cities and units, it's actually possible to do this without driving yourself too crazy. In civ3, I ended up automating just because I couldn't take it anymore. 100+ units, 50+ workers, 30+ cities in a civ3 game...there was no way I was checking everything every turn.Haven't been here for ages....
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I manage everything until the late game when most tiles that need improving already are. Then I set my workers to improve the trading network and let them build railroads everywhere. Sometimes I will let them auto improve a city in the late game too, just to give them something to do.
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I have yet to automate a worker.
I do let the city governor decide which tiles to work most of the time.... so I guess that's manage most, automate a few.
But now that I've got the game dynamics down better, I'm finding I manage cities more and more as well. So I'm heading toward manage everything."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Workers are a strict nono for automating. I like my forests too much.
Unit Promotions OTOH, that I gladly outsource to the AI.
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I voted manage everything - I would be a useless RL dictator...
Domestic advior: Sir, its five-to-twelve, we must perform the ENTER ritual.
Me: No I must finish allocating harvest schedules and those nuisance Spaniards are at it again.
Domestic Advisor: but time doesn't stand still...regards,
Peter
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Eveything is set to manual.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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I used a city governor the first time last night to maximize production. Because the stupid thing kept rearranging my workers. . Or maybe the city governor is on all the time. I don't know. Anyways this was a troop producing city, and I was trying to figure out why it was taking so long to produce a musketman.
For the most part I hate micromanaging city workers. The only time I have done it was for cultural victories (to change everyone into artists). I know this hurts my game. But that's the way I like it.
But I never automate workers (though it's tempting sometimes). Everything else I do manually.
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I use some automation.
The usual automations I use:
Cities: I set them to "production" for building stuff quickly, "Food+production", "food+commerce", or "food+production+commerce", the last one is "no specialists".
Workers: I automate them in the late game, and in multiplayer.
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I pretty much micro everything if at all possible. In late game when I have a lot of cities & workers, I tend to automate them with 'Don't replace previous tile enhancements' checked, and occasionally manually handling a few.
However, in multiplayer with fast turn timers, I try to take as much advantage of automation as possible, so as to afford myself enough time to deal with trades and other necessities.
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Originally posted by GeoModder
Workers are a strict nono for automating. I like my forests too much.
Worker Automation Sucks!!!
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Originally posted by TheHateMale
Has anyone ever done full automation? Automating workers, build queue, promotions... everything that can be automated is. It'd end up a bit like a democracy game I suppose, where you only controlled the military.
Also, your team mates would be idiots.Haven't been here for ages....
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