Ok.. I am SO confused about how culture affects who controls a particular tile.
Initially I thought the amount of culture exerted on a tile is directly proportional to the total amount of culture that a city has that turn. For example, if a city has 1000 culture, then the culture of an adjacent square is 80% of 1000.
But from using debug mode, it appears that culture is ACCULMULATED in particular tiles, in a rate proportional to the culture of nearby cities.
Here is the problem however:
I took over washington DC, and rebuilt its culture to 9680/50000 (through great artists, etc) The nearest american city is about 5 tiles away and has 2394/5000. Other american cities in the area, but further away, have something like 500 culture, so are inconsequential.
So why on earth do I not control the square adjacent to washington DC ? In debug mode it claims the USA has 19669 versus my 8588 effect on the square. But my adjacent city (washington dc) has 9k culture now! So how can the adjacent square culmulative culture only be 8588 ? Do great artists not effect the cultural aura ? Is it only the "+ X" culture rate that gets added to adjacent squares for cultural effect ?
Furthermore, if you take over a city and zero its culture, why do the adjacent tiles still have "memory" for the amount of culture exerted on that square previously by that city ?? Shouldn't that also be zero'd ?
As an aside, there are a few tiles north of the city that have 8k my influence vs 11k USA influence yet are under my control. Again, I don't quite understand why since my culture on that square is lower than his.
But this all basically means that taking a city with high cultural value, or pillaging it, will do nothing to the cultural effects on adjacent squares. i.e. it is almost impossible to take and hold a high culture value city because you will not have any usable tiles (since the adjacent tiles cultural memory is so high there is no way to match that in a reasonable time)
Can anyone better explain to me how culture effects on tiles are calculated, and how control is determined (since it is NOT just a simple 'who has a higher culture score in a tile' effect) (example a different square - 6700 my influence to 9400 USA yet I control the square)
How much culture is added to a tile on a particular turn ?
I can provide a save-game if anyone wants to take a closer look.
Anyway, its safe to say that I'm confused. Especially about how culture is handled in a captured city.
Initially I thought the amount of culture exerted on a tile is directly proportional to the total amount of culture that a city has that turn. For example, if a city has 1000 culture, then the culture of an adjacent square is 80% of 1000.
But from using debug mode, it appears that culture is ACCULMULATED in particular tiles, in a rate proportional to the culture of nearby cities.
Here is the problem however:
I took over washington DC, and rebuilt its culture to 9680/50000 (through great artists, etc) The nearest american city is about 5 tiles away and has 2394/5000. Other american cities in the area, but further away, have something like 500 culture, so are inconsequential.
So why on earth do I not control the square adjacent to washington DC ? In debug mode it claims the USA has 19669 versus my 8588 effect on the square. But my adjacent city (washington dc) has 9k culture now! So how can the adjacent square culmulative culture only be 8588 ? Do great artists not effect the cultural aura ? Is it only the "+ X" culture rate that gets added to adjacent squares for cultural effect ?
Furthermore, if you take over a city and zero its culture, why do the adjacent tiles still have "memory" for the amount of culture exerted on that square previously by that city ?? Shouldn't that also be zero'd ?
As an aside, there are a few tiles north of the city that have 8k my influence vs 11k USA influence yet are under my control. Again, I don't quite understand why since my culture on that square is lower than his.
But this all basically means that taking a city with high cultural value, or pillaging it, will do nothing to the cultural effects on adjacent squares. i.e. it is almost impossible to take and hold a high culture value city because you will not have any usable tiles (since the adjacent tiles cultural memory is so high there is no way to match that in a reasonable time)
Can anyone better explain to me how culture effects on tiles are calculated, and how control is determined (since it is NOT just a simple 'who has a higher culture score in a tile' effect) (example a different square - 6700 my influence to 9400 USA yet I control the square)
How much culture is added to a tile on a particular turn ?
I can provide a save-game if anyone wants to take a closer look.
Anyway, its safe to say that I'm confused. Especially about how culture is handled in a captured city.
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