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Workable tiles ?

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  • #16
    What freaked me out for weeks is that i used the strategy guide more than the manual, and in most of the screenshots in that, it shows the city management screen with NO DARKENED AREAS! So, here i am thinking i'm doing something wrong, cause my cities only allowed the fat cross.

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    • #17
      Originally posted by Unimatrix11
      I dont know what version of the game you guys have, but in my manual (bought in the US) it mentions the fat cross (at page 62 to be exact), along with screen shots to further explain the concept... On page 61 it explains, that a city can only work tiles in that area... So really i dont think firaxis to be newbie unfriendly is the problem here, but people acquiring the manual (along with a bought copy) and then reading it or maybe different language versions might (at the most)...
      Thank you.

      I knew this to be the case but I was at work so I could not look up the exact page.

      Thanks for the help.

      Tom P.

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      • #18
        Originally posted by vee4473
        The city screen can be a bit confusing since, as you stated, the city screen does indeed show non-workable tiles.
        Yes, but the workable tiles are bright, and the non-workable tiles are darkened.

        As to the worker improving outside the workable area, I've never automated a worker, but I would guess they were improving a resource within your cultural boundaries and connecting it to your trade network, or (depending on your techs) perhaps 'chaining' farms from a fresh water source within your cultural boundaries.

        Either that, or the AI on the automated workers isn't that hot.

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        • #19
          Remember, too, that your cultural borders may expand to include the improvements made by other civs as you drive their cultural borders back. I always love that because then their armies stop to destroy these works, hurting me not at all, and potentially hurting them if their borders ever expand again.
          I play Europa Universalis II; I dabble in everything else.

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          • #20
            Also:

            I believe if it's a resource that requires improvements, such as iron needing a (connected) road and a mine, you will still receive the civilization-wide benefits of that resource and improvements even if it is not in a city radius or being worked, so long as it is within your cultural border. So just because you can't work it with a city doesn't mean it's sitting there not being useful (as more than pillage-fodder).

            Redwuff

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            • #21
              You can visualize the city radius by going into that city and looking at the terrain displayed. The non-workable tiles should be slightly shadowed.
              Get your science News at Konquest Online!

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