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  • Air Units - Promotions

    It seems rather strange that naval & land units can get promotions but not fighters or bombers.

    Was this an oversight?

  • #2
    I'd like see them. Esp for fighter units. We should have "aces" who can shoot down anything in sight. I'm disappointed in the air combat in this game.

    After Conquests (civ3) finally fixed air combat (somewhat). They go and break it again.

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    • #3
      Hows current air combat different than from Civ3??

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      • #4
        planes can't sink ships or attack ships in port. It's like pearl habor never happened.

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        • #5
          Ah i see. I always thought that was a step forward.

          I really hated it in Civ3 were the airforce was the one step solution to all of mans problems (with lethal bombardment and all).


          So i will have to respectfully disagree with you on this issue

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          • #6
            I have yet to cause collateral damage to units inside a city,

            yet the AI does this with ease???

            agreed with the re-breaking of air combat

            but the rebaseing in a another AI city that you have open boarders with is a good thing
            anti steam and proud of it

            CDO ....its OCD in alpha order like it should be

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            • #7
              Originally posted by Platypus Rex
              I have yet to cause collateral damage to units inside a city,

              yet the AI does this with ease???

              agreed with the re-breaking of air combat

              but the rebaseing in a another AI city that you have open boarders with is a good thing
              You sure you are doing the "attack units" option and not bombardment (reduce defence bonus of the city)?

              Also, fighters don't do collateral damage, only bombers.

              -Drachasor
              "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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              • #8
                yeah I do collateral damage all the time (provide they aren't shot down or intercepted).

                I'm not saying air force in civ3 is bad. It's just...

                yeah, yeah I know. Gameplay vs. realism. Gameplay wins out. But some things just don't feel right.

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                • #9
                  That bombers can't destroy units does seem odd, but I think they would be hugely overpowering if they could.
                  Tutto nel mondo è burla

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                  • #10
                    agree that a series of air unit promotions could be easily implemented. I mean why not? It would be some of the same stuff

                    Increased accuracy
                    First Strike
                    Increased collateral damage

                    Also, it seems the graphics could be made to work a little bit better in the air combat. A lot of times the messages on the left side of the screen are not synched with the graphical events in the main window. You see that you lose a fighter in the text, then witness it. That sucks.
                    Haven't been here for ages....

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                    • #11
                      Originally posted by Shogun Gunner


                      Also, it seems the graphics could be made to work a little bit better in the air combat. A lot of times the messages on the left side of the screen are not synched with the graphical events in the main window. You see that you lose a fighter in the text, then witness it. That sucks.
                      that's kinda like knowing the end result of combat if you have health bars turned on. The minute you attack, you immediately see who's bar drops to zero, hence the loser. After that, it's a show. I still like it though.

                      Of course, you can turn that off. But, even if it's off, seeing if your units xp goes up will tell the same thing.

                      I might mess with the xml (if I can figure it out) to make bombers do lethal damage again.

                      Someone in "planes vs. ships" thread said that they think the xml file has a "max. damage percentage modifier" for these units.

                      might try to boost it to 100%
                      While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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                      • #12
                        Actually, you know the result of combat instantly even without the healthbar. The unit info display on the left side will show your unit's health and experience post-combat. So if your health doesn't go to 0.0 and you gain experience, you know you'll win. If it does go to 0.0, you're toast.
                        Tutto nel mondo è burla

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                        • #13
                          yes, I mentioned the xp. Does anyone find this bad? I don't mind it, but it is a departure from the gradual health bar depletion.
                          While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

                          Comment


                          • #14
                            Originally posted by Boris Godunov
                            Actually, you know the result of combat instantly even without the healthbar. The unit info display on the left side will show your unit's health and experience post-combat. So if your health doesn't go to 0.0 and you gain experience, you know you'll win. If it does go to 0.0, you're toast.
                            Yes, I try not to look there during the combat section. For some reason, I enjoy watching the graphics show over and over again. I keep rooting for that last guy to swing first...or duck...they never duck
                            Haven't been here for ages....

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                            • #15
                              Originally posted by Shogun Gunner


                              Yes, I try not to look there during the combat section. For some reason, I enjoy watching the graphics show over and over again. I keep rooting for that last guy to swing first...or duck...they never duck
                              I do the same thing. I never even noticed any combat section.

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