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Am I missing something? Can you no longer force production of a unit a city is building as in Civ3. I looked through the manual but can't see it mentioned. I miss Armies as well as they were so useful for quick dominations.
Many thanks for your replies - I had missed those in the manual. I still think the balance is slightly wrong in this area. It takes ages when a city is young to get a settler or worker and, IMO, slows down the game compared to Civ3, especially on higher difficulties. The designers seem to have speeded up science but slowed down unit production at least in the early stages.
Originally posted by Hermesbooks
Many thanks for your replies - I had missed those in the manual. I still think the balance is slightly wrong in this area. It takes ages when a city is young to get a settler or worker and, IMO, slows down the game compared to Civ3, especially on higher difficulties. The designers seem to have speeded up science but slowed down unit production at least in the early stages.
The more expensive settlers are part of the design to stop ICS. Workers are also faster for most tasks than Civ 3, if you noticed, and you don't need a million of them, so they can be more expensive.
Likewise, Civ 4 is intended to be played with less units, to avoid having to push around hundreds of units every turn.
Having said that, settlers & workers can be produced more quickly once the city has grown and has developed resource tiles, as food surplus is used as well as hammers. I expect that once you've learned the game a bit more you'll understand where the balance now lies.
Armies were overpowered in C3C, and the Civ 4 combat model is very different anyway.
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