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Best uses for Great People?

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  • Best uses for Great People?

    I usually use my GP in the following ways:

    Great Scientist - Build an Academy. If my best science cities already have Academies, become a super specialist.
    Great Engineer - If there's a Wonder that I'm worried about an opponent getting first, rush it. Otherwise, become a super specialist.
    Great Merchant - Unless late in game, become a super specialist. Might cash it out if I'm in a dire need for cash, but usually I don't that much use for money.
    Great Prophet - Religious wonders. If I've already build the wonder of the religion I'm spreading and don't have other spread-out ones, become a super specialist.
    Great Artist - Culture bomb. If I have no cities where culture bombing is useful, become a super specialist.

    As you might notice, I practically never exchange a GP for a tech. Doing so would seem like a waste to me - sure, I get a tech a couple of turns earlier than otherwise, but turning a GP into a specialist gives a much bigger long-term advantage. On a similar token, I avoid Engineer-rushing Wonders unless I fear I'll lose the race to build one - it'll be much more useful to get those hammers as a permanent addition to the city's production. The obvious exceptions are in the late game, when there's no time to be thinking in long term any more.

    I don't usually have many Golden Ages, either - if I happen to get two GPs at around the same time I'll use them to start a GA, but rarely actually save up Great People to achieve one. I've never spent more than two Great People to start a Golden Age, either, as I'm a bit unsure of whether it pays off.

    Any other thoughts? Especially about when is it a good idea to save up Great People for a Golden Age and when isn't it?
    The breakfast of champions is the opposition.

    "A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666
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