Announcement

Collapse
No announcement yet.

Are Great Prophets useless and how to get rid of them?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Are Great Prophets useless and how to get rid of them?

    If I have the Holy City I build the shrine. I know that, that's not the issue.

    What do you do with them after that? Just keep adding them to your city? That's the best they've got?

    AND, how do I make my GP city STOP making Great Prophets? Every time I go into the city screen the govenor has turned itself on and has assigned a person (or two) as Priest specialists. That makes +3 Great Prophet points per Priest!! I don't want Prophets, I want artists!

    I think the problem is the govenor doesn't just take care of the working tiles, they reassign everything. So, since I've instructed it to maximise hammers for this city, it reassigns any citizens to Priests because of the hammer bonus. Except I didn't mean to re-assign my specialists, just the city squares.

    But there's no "Maximise culture" setting for the govenor so it'll NEVER make artists of it's own accord.

    So now I'm back to micro-managing, only now it's Great People.

    BTW, what does a Great Engineer get you? I've never gotten one.

    Tom P.

  • #2
    Great Prophets are most useful if you have several religions - or you can discover a religion quite early if you have the prophet to spare. There are, after all, seven possible shrines - so that could be seven prophet uses. The thinking is that if you're getting MULTIPLE prophets, you have a religiously intense society, so you probably have the shrines to build. If not, using a Prophet to discover Divine Right early and have a first crack at those two wonders isn't a bad thing at all, and joining them to a city shouldn't be underestimated, either.

    Getting rid of Prophets means you have to make sure something else is contributing more "Great Points" than religious specialists/structures - to be CERTAIN of it, you have to make sure something else is contributing a LOT more Great Points.

    Great Engineers have the ability to rush buildings (but not projects) for their special.
    Friedrich Psitalon
    Admin, Civ4Players Ladder
    Consultant, Firaxis Games

    Comment


    • #3
      Originally posted by Fried-Psitalon
      Great Prophets are most useful if you have several religions - or you can discover a religion quite early if you have the prophet to spare. There are, after all, seven possible shrines - so that could be seven prophet uses. The thinking is that if you're getting MULTIPLE prophets, you have a religiously intense society, so you probably have the shrines to build. If not, using a Prophet to discover Divine Right early and have a first crack at those two wonders isn't a bad thing at all, and joining them to a city shouldn't be underestimated, either.
      I think you might be underestemating my GP city.

      I'm getting around 300-350 GPp per turn. I get a GP about every 10 or 11 turns now. I had Prophets for each of my religions ages ago. And now I want artists to add culture to my outlying cities (I've got one on an island with like 47 culture). But all the govenor sees is HAMMERS.


      Getting rid of Prophets means you have to make sure something else is contributing more "Great Points" than religious specialists/structures - to be CERTAIN of it, you have to make sure something else is contributing a LOT more Great Points.
      And if the govenor would make artist specialists instead of priest specialists I'd be relativly certain (there's currently about a 6% chance I'll get an engineer so, I'm pretty certain).

      The problem is that NOTHING else makes more of anything than the priest does hammers. So the priest specialist "looks" like the best option to the govenor, but it's not and I can't make it see that.

      Tom P.

      Comment


      • #4
        Re: Are Great Prophets useless and how to get rid of them?

        Originally posted by padillah
        AND, how do I make my GP city STOP making Great Prophets? Every time I go into the city screen the govenor has turned itself on and has assigned a person (or two) as Priest specialists. That makes +3 Great Prophet points per Priest!! I don't want Prophets, I want artists!

        I think the problem is the govenor doesn't just take care of the working tiles, they reassign everything. So, since I've instructed it to maximise hammers for this city, it reassigns any citizens to Priests because of the hammer bonus. Except I didn't mean to re-assign my specialists, just the city squares.

        But there's no "Maximise culture" setting for the govenor so it'll NEVER make artists of it's own accord.

        So now I'm back to micro-managing, only now it's Great People.
        Yes, if you want to minimise the chances of a Great Prophet.

        The easiest thing would be to switch on the governor, set to max production, then switch off the governor and reassign the specialists. When the city grows, repeat the process.

        That should keep the micro-management to a minimum.

        Me, I like micro-managing when I have something specific to achieve like this, and am happy to leave the governor on the rest of the time.

        Comment


        • #5
          So... I'm not understanding wy you can't use the built in tools....

          Use the minus signs to reduce the number of priests. Use the plus signs to increase the number of artists or engineer specialists you want. While your 'minus' clicks aren't forcing after you leave the city window, your 'plus' clicks are "Forcing". That means if you have a city with 6 specialists, all priests, that is generatin just a little extra food, you can force the city to have 6 artists. If the governor then wants to add a 7th specialist priest, let em... you are still alot better off than where you were.

          This is the method I use when the governor is priest happy.
          ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

          Comment


          • #6
            Originally posted by Fried-Psitalon
            Great Prophets are most useful if you have several religions - or you can discover a religion quite early if you have the prophet to spare. There are, after all, seven possible shrines - so that could be seven prophet uses. The thinking is that if you're getting MULTIPLE prophets, you have a religiously intense society, so you probably have the shrines to build. If not, using a Prophet to discover Divine Right early and have a first crack at those two wonders isn't a bad thing at all, and joining them to a city shouldn't be underestimated, either.
            I mentioned it in another thread, but a Great Prophet can net you as much as 15 gold per round (with all of the economic buildings and Wall Street) as a super specialist. A Philosophical leader can almost base their economy around Great Prophets as super specialists. The two hammers they give are gravy.

            I used to hate getting Great Prophets after the first one. Now I like them.

            Comment


            • #7
              Originally posted by Common Sensei


              I mentioned it in another thread, but a Great Prophet can net you as much as 15 gold per round (with all of the economic buildings and Wall Street) as a super specialist. A Philosophical leader can almost base their economy around Great Prophets as super specialists. The two hammers they give are gravy.

              I used to hate getting Great Prophets after the first one. Now I like them.
              Hmm, I thought they only added like +5 coin and +3 hammers. (I think it's 3 hammers).

              How do you get 15 coin per turn?

              Tom P.

              Comment


              • #8
                Market +25%
                Grocer +25%
                Bank +50%
                Wall Street +100%

                = +200% gold in that city.

                5 gold/turn +200% = 15 gold/turn
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

                Comment

                Working...
                X