I haven't had so much of a problem with fighting obsolete units, though I know what you mean when you say that the AI can have hordes of obsolete units that they throw at you.
What surprised me about Civ4 was how effectively the AI uses combined arms, particulalry siege weapons and artillery to weaken the stack and utterly destroy it. Every unit has a vulnerability, so the AI knows how to build gun ships to take out tanks, artillery to take down city defenses and cause collateral damage, grenadiers to counter your rifleman, etc.
I try to keep several stacks of 5 or 6 combined units each, so to make them less vulnerable to having the whole stack weakened by collateral damage. Mix in some medics, for example Sam infantry, to quickly heal the stack, before they get picked off in enemy territory.
Conduct some surveillance missions to find out the make up of the AI's military and make units that have bonuses against them. When the AI was producing gun ships to counter my tanks, I built Sam infantry. Marines are great against machine guns and artillery, build them and put one in each stack ...
For example, in a stack of six, it might have 2 tanks, 1 artillery, 1 Sam infantry, 1 marine, 1 gun ship.
Medieval/Renaissance era, it might look like 3 knights/cavalry, 1 crossbow/grenadier, 1 catapult/cannon, 1 musketman/rifleman.
Surround a city with several smaller stacks, rather than one large stack to reduce the effect of collateral damage from artillery. A medic in each stack will heal them up, so by the time city defenses are stripped, they're ready to go full strength or nearly so.
What surprised me about Civ4 was how effectively the AI uses combined arms, particulalry siege weapons and artillery to weaken the stack and utterly destroy it. Every unit has a vulnerability, so the AI knows how to build gun ships to take out tanks, artillery to take down city defenses and cause collateral damage, grenadiers to counter your rifleman, etc.
I try to keep several stacks of 5 or 6 combined units each, so to make them less vulnerable to having the whole stack weakened by collateral damage. Mix in some medics, for example Sam infantry, to quickly heal the stack, before they get picked off in enemy territory.
Conduct some surveillance missions to find out the make up of the AI's military and make units that have bonuses against them. When the AI was producing gun ships to counter my tanks, I built Sam infantry. Marines are great against machine guns and artillery, build them and put one in each stack ...
For example, in a stack of six, it might have 2 tanks, 1 artillery, 1 Sam infantry, 1 marine, 1 gun ship.
Medieval/Renaissance era, it might look like 3 knights/cavalry, 1 crossbow/grenadier, 1 catapult/cannon, 1 musketman/rifleman.
Surround a city with several smaller stacks, rather than one large stack to reduce the effect of collateral damage from artillery. A medic in each stack will heal them up, so by the time city defenses are stripped, they're ready to go full strength or nearly so.
Comment