Announcement

Collapse
No announcement yet.

[Bug] Automated workers won't build mines

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Bug] Automated workers won't build mines

    After patching the game, and starting a new game, I have noticed that my automated workers won't build mines, at all, except if there's a special resource in the square.

    Once windmills come around, they won't hesitate to build those.

    I haven't enabled the option to disallow workers changing improvements, and i'm playing on a great plains map.

    It's quite strange to see. I found a new city in a fertile area with a few hills and my automated horde of workers descend upon it, but leave the hills alone, except maybe for a few roads.

    I seem to recall that the patch made som changes to the automated workers code. So it could be that Firaxis introduced a bug. Have anyone else experienced this?

  • #2
    I think the AI auto workers cares a bunch more about food than a human does.

    Mine carries a -1 food production, and so the AI doesn't like it.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

    Comment


    • #3
      I just started another game to test this, and the workers will build mines, but not if there's another spot in your empire that could be irrigated. They're just irrigation-happy, it seems.

      I'll start using the 'improve city only' options, that'll help, I think.

      Comment


      • #4
        I usually only have the AI auto-build roads. In any case I have the "automated workers won't change pre-existing improvements" option on so if I do automate them I don't have to worry--the AI workers have a tendency to turn full-fledged towns into farms.

        -Drachasor
        "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

        Comment


        • #5
          I've had problems with automated workers hopping onto tiles I'm already improving and building something else, so I've gone back to only letting them build roads. The only dumb thing they can do there is give the opposition a free railroad if my empire is split into sections.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

          Comment


          • #6
            Originally posted by joncnunn
            I think the AI auto workers cares a bunch more about food than a human does.

            Mine carries a -1 food production, and so the AI doesn't like it.
            A Mine has no food penalty whatsoever ... you are refering to the workshop, which will reduce food by 1, unless running state property.

            You might be experiencing a food drop off if you put a mine on a plains hill that had a forest. Forest disappears, so does the food it provided.

            Comment


            • #7
              forests don't give food...

              Comment

              Working...
              X