Proving I have no life anymore since buying CIV,
in my latest game it is now 3014AD.
In case you're wondering, the game continues to
run fine even after close to a thousand turns
of playing past the "time limit" (that I disabled)
The reason I was playing so long ?
In 1980AD, an Egyptian city revolted for the first
time to join my mighty empire. Hasp decided to
pour most of her military in that city at that point,
still, I wanted it to flip peacefully.
Especially since that city was kinda a bottleneck
and would now take great effort to take by force.
Also, I was close to a cultural victory, so I wasn't
going for Domination/Conquest anyway.
Slowly, over the course of a millenium, all squares
around the city flipped to me, and the city itself
is now at 32% egyptian. I will stay the course.
(I did use a different save to actually attack,since
I was fed up with waiting, and destroyed them)
Some notes on longtime play :
-After getting all techs, and some future techs, I
set my science slider to 0%. Over the next
hunderd turns, I went from being first on points
to being dead last, because science research
seems very important to scoring. Really, this
should be capped once you start researching
future techs.
- With Science at 0%, and culture at about 70%,
inflation doesn't seem to be a problem. I was
pulling in about 900 gold/turn.
- Global warning gets to be a problem, shrinking
my cities from 24 to 19, for example. Tiles that
become deserts retain their resources though.
- When you have good relations for that long,
even if you are at war with somebody, they remain
pleased with you, even though they refuse to talk
(this was when I declared war on Egypt with a
different save, and forgot that England had a
defense pact with them. Lizzy mobilised her
armada and hurt me, but she remained pleased)
- You can't trade future techs
-All peace and no war make Timmer a dull boy
-All peace and no war make Timmer a dull boy
-All peace and no war make Timmer a dull boy
-All peace and no war make Timmer a dull boy
-All peace and no war make Timmer a dull boy
in my latest game it is now 3014AD.
In case you're wondering, the game continues to
run fine even after close to a thousand turns
of playing past the "time limit" (that I disabled)
The reason I was playing so long ?
In 1980AD, an Egyptian city revolted for the first
time to join my mighty empire. Hasp decided to
pour most of her military in that city at that point,
still, I wanted it to flip peacefully.
Especially since that city was kinda a bottleneck
and would now take great effort to take by force.
Also, I was close to a cultural victory, so I wasn't
going for Domination/Conquest anyway.
Slowly, over the course of a millenium, all squares
around the city flipped to me, and the city itself
is now at 32% egyptian. I will stay the course.
(I did use a different save to actually attack,since
I was fed up with waiting, and destroyed them)
Some notes on longtime play :
-After getting all techs, and some future techs, I
set my science slider to 0%. Over the next
hunderd turns, I went from being first on points
to being dead last, because science research
seems very important to scoring. Really, this
should be capped once you start researching
future techs.
- With Science at 0%, and culture at about 70%,
inflation doesn't seem to be a problem. I was
pulling in about 900 gold/turn.
- Global warning gets to be a problem, shrinking
my cities from 24 to 19, for example. Tiles that
become deserts retain their resources though.
- When you have good relations for that long,
even if you are at war with somebody, they remain
pleased with you, even though they refuse to talk
(this was when I declared war on Egypt with a
different save, and forgot that England had a
defense pact with them. Lizzy mobilised her
armada and hurt me, but she remained pleased)
- You can't trade future techs
-All peace and no war make Timmer a dull boy
-All peace and no war make Timmer a dull boy
-All peace and no war make Timmer a dull boy
-All peace and no war make Timmer a dull boy
-All peace and no war make Timmer a dull boy
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