Hello, fellow Civ IV Addicts.
I'm trying to figure out which Civilization to play on a long-term basis.
My Playstyle can adapt to suit whatever is more effective, but I prefer to maintain a defensive empire with strong production.
I've narrowed my favourite Civ to the 3 mentioned in the title. Here are what I see as the playstyles of each:
Bismarck: Captain Locust!
Expansive, and starts with Mining.
Also Industrious - so you're getting more Chop for your Buck when you build Wonders, and what else would you chop for, besides an early settler?
Five words sum up this German powerhouse:
Great Lighthouse and Harbors, Noob!
Expansive lets you spam the harbors, starting tech gets you a chop advantage, and Industrious pretty much guarantees you the GLH if you beeline for it.
The Forges (Industrious) are bolstered by the +2 Health (Expansive), to make Bismarck a powerful producer.
Starting with a Scout is always good for the Trash Huts. =)
The unique unit comes late in the game, but is pretty strong. Free Blitz, anyone?
Qin Shi Huang: Cottage Cheese!
Starts with Agriculture, leads to Pottery, is Financial.
Again, has the Mining to Bronzeworking + Industrious chop combo, though not as useful as Qin doesn't have any I Win Button Wonders, save perhaps for Pyramids + Universal Sufferage so you can exploit your cottage cheese. =)
I don't tend to use Crossbowmen much, but I suppose if I ever have to get off my builder butt and tech to something other than Civil Service then they'd be quite useful.
Gandhi: Temple Spam.
Different playstile to both Qin and Bismarck. He starts with Mysticism and is Spiritual, which basically screams "Temple please".
Industrious + Mining->Bronze combo still applies, and Stonehenge is quite powerful in Gandhi's hands - free culture!
If you were going for a Cultural victory, there's no question - it's either Gandhi or Saladin. I prefer Gandhi because Industrious is a lot more versatile than Philisophical, and ...
Fast Workers.
Most useful unique unit in the game to anyone who doesn't start next to the Incas. The ability to move onto a forest and chop it on the same turn gives them a significant leg up in getting their first Settlers and Workers rolling.
So, which do you folk think is the stronger leader?
What other tactics might work with these leaders?
Also, if there's another leader that you think is even better, feel free to say why and give them a free plug. =)
I'm trying to figure out which Civilization to play on a long-term basis.
My Playstyle can adapt to suit whatever is more effective, but I prefer to maintain a defensive empire with strong production.
I've narrowed my favourite Civ to the 3 mentioned in the title. Here are what I see as the playstyles of each:
Bismarck: Captain Locust!
Expansive, and starts with Mining.
Also Industrious - so you're getting more Chop for your Buck when you build Wonders, and what else would you chop for, besides an early settler?
Five words sum up this German powerhouse:
Great Lighthouse and Harbors, Noob!
Expansive lets you spam the harbors, starting tech gets you a chop advantage, and Industrious pretty much guarantees you the GLH if you beeline for it.
The Forges (Industrious) are bolstered by the +2 Health (Expansive), to make Bismarck a powerful producer.
Starting with a Scout is always good for the Trash Huts. =)
The unique unit comes late in the game, but is pretty strong. Free Blitz, anyone?
Qin Shi Huang: Cottage Cheese!
Starts with Agriculture, leads to Pottery, is Financial.
Again, has the Mining to Bronzeworking + Industrious chop combo, though not as useful as Qin doesn't have any I Win Button Wonders, save perhaps for Pyramids + Universal Sufferage so you can exploit your cottage cheese. =)
I don't tend to use Crossbowmen much, but I suppose if I ever have to get off my builder butt and tech to something other than Civil Service then they'd be quite useful.
Gandhi: Temple Spam.
Different playstile to both Qin and Bismarck. He starts with Mysticism and is Spiritual, which basically screams "Temple please".
Industrious + Mining->Bronze combo still applies, and Stonehenge is quite powerful in Gandhi's hands - free culture!
If you were going for a Cultural victory, there's no question - it's either Gandhi or Saladin. I prefer Gandhi because Industrious is a lot more versatile than Philisophical, and ...
Fast Workers.
Most useful unique unit in the game to anyone who doesn't start next to the Incas. The ability to move onto a forest and chop it on the same turn gives them a significant leg up in getting their first Settlers and Workers rolling.
So, which do you folk think is the stronger leader?
What other tactics might work with these leaders?
Also, if there's another leader that you think is even better, feel free to say why and give them a free plug. =)
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