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  • Terraforming

    Is it possible to change terrian types like in the older games? Or is this a ~feature~ we can look forward to at another date.....
    See that pissy grammar? THAT'S the reason I lurk ;)

    "Corporations have been enthroned...an era of corruption in high places will follow and the money power will endeavor to prolong its reign by working on the prejudices of the people...until wealth is aggregated in a few hands...and the Republic is destroyed" -Abraham Lincoln

  • #2
    It's not possible at this point, but maybe something that can be done through modding. I really wish you could since Mountains are 100% useless (except for defensive chokepoints), and Deserts are pretty useless unless they have a resource like Oil or Incense.
    "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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    • #3
      kinda miss that "engineer" unit in Civ2. He could drastically change the terrain from desert to grassland. oh, and --- MOO2; by its late game, you could change ANY planet world into Gaia. that was sweet. But, the lack of such ability is by design, and arguably a good thing...

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      • #4
        Too true... Dr,ape... although you forget that in MOO2, once Toxic, always Toxic. As for any other rock in the sky, yup it could become a Gaian paradise!
        "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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        • #5
          There were ways to turn Toxic into gaia...

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          • #6
            They took out planting forest because that could be easily abused. Though I am sure you can mod that in.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #7
              Stellar Converter - Artificial Planet - Terraform

              *Requires atleast 1 other planet in system

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              • #8
                I have a terraforming mod out. Workers are now able to change basically any terrain into any other terrain.

                The only part that is available in the early game is the ability to change peaks into mountains. Workers are able to climb peaks. If they build a road on it, the Peak is changed into a mountain, which produces 1 hammer and can be mined for an additional 2 hammers.

                Plant Forest and Make Jungle are available with Ecology.
                Ecology leads to "Terraforming" and "More Terraforming" which each have 6 more terraforming options. For a total of 14 terraforming actions. (plus the peak into mountain trick)

                The name of the mod is Terraforming Mod. I also have Terraforming Mod Plus which has additional changes. Get them both from the directory

                Xanen - I used that many times.

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                • #9
                  I'm glad this feature was left out, to tell the truth. By having the option, it became a necessity to use the feature. In civ2 I used to convert entire mountain ranges to lush grasslands, but how realistic is that? It was also a micromanagement nightmare and not much fun. Stupid OCD.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                  • #10
                    Originally posted by Skanky Burns
                    By having the option, it became a necessity to use the feature. In civ2 I used to convert entire mountain ranges to lush grasslands, but how realistic is that?
                    That sounds like a personal problem

                    Seriously, though, some terraforming options weren't realistic at all, even in game turns. Others are, though. Things such as planting a forest should be left in the game. Instead, they can correct the abuse by giving less of a bonus to clearcutting.
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

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                    • #11
                      Yeah, but that brings in more MM again.

                      "Chop-5 hammers-plant-chop-5 hammers-plant..." anyone?
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

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                      • #12
                        Originally posted by Skanky Burns
                        I'm glad this feature was left out, to tell the truth. By having the option, it became a necessity to use the feature. In civ2 I used to convert entire mountain ranges to lush grasslands, but how realistic is that? It was also a micromanagement nightmare and not much fun. Stupid OCD.
                        QFT

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                        • #13
                          Originally posted by Urban Ranger


                          That sounds like a personal problem

                          Seriously, though, some terraforming options weren't realistic at all, even in game turns. Others are, though. Things such as planting a forest should be left in the game. Instead, they can correct the abuse by giving less of a bonus to clearcutting.
                          Aye, some things would have to be shifted around a bit to maintain balance. Especially for anything involving planting forests. The ideal way to handle forests, I think, is to plant a "baby forest" and that grows on its own (doesn't need to be worked) into a full forest in 20 or so turns (maybe this varies depending on how much food the square provides). As long as there is a hard limit you can't bypass it should work alright.

                          Deserts should be able to be turned into squares that produce 1 food. It should be difficult in some way though...is there a way to make some worker actions cost money? It isn't easy transporting topsoil around and cover vast, vast areas. Anyhow, for deserts this should be a late-game tech.

                          Realisticly speaking, I am not sure there is much that can be done with ICE. Perhaps it could be turned into ocean squares. As for tundra, I don't think there is much you can do to make it less cold there.

                          From the MOD that tywiggins made, I really like his change to mountains. Especially since you could then have a unit raze the road (is the unit pushed off then?) This would simulate real life scenerios where a small pass or tunnel through a mountain range could be destroyed--like Switzerland in WWII.

                          IMHO, planting forests should be somewhat low on the tech tree. Perhaps around the time (roughly) when you get the lumbermill. At the latest it should be granted with biology. I'd think roading and mining mountains should require ironworking at least. Perhaps roads require ironworking and you need gunpowder to mine them.

                          Hmm, perhaps with the advance of industrialization or combustion, add the option to "stripmine" a hill. The tile becomes a desert tile and the closest city gets something like 200-300 hammers. This might be abusive though (I guess it all depends on the number of hammers, but it does permanently destroy a hill).

                          -Drachasor
                          "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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                          • #14
                            No, building the road just triggers an event that changes the peak into a mountain.

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                            • #15
                              Originally posted by GeoModder
                              Yeah, but that brings in more MM again.

                              "Chop-5 hammers-plant-chop-5 hammers-plant..." anyone?
                              There's already been a couple of good suggestions of ways to ensure that planting a forest costs more hammers than it earns when you cut it. Its not that hard to ensure that any terraforming option is only useful in isolated instances as a long term change.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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