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Probably your gunship was damaged already. Understand that you have a 100 HP to start. If you take damage and are down to say 50 HP, you are no longer function the same.
So a unit that it would clobber has a much greater chance of winning. It only needs to do 50 HP of damage, while the Gunship still has to do 100.
It is not a profitable plan to attack with injured units in IV. I lost lots of 20 attack gunships to attack 10 camel archers, when mine were damaged. Some times you do not have a choice.
Camel Archers are attack 10, how is that going to fair better than attack 20? Now Calvs may be acceptable, Camel Archers will get chewed up by Gunships and Calvs under most conditions.
The capture towns only requires that you bring something else along to do the actual capture.
Originally posted by vmxa1
Camel Archers are attack 10, how is that going to fair better than attack 20?
Point taken.
You are right in general. In the specific game I am playing, given the inferior military techs available to the AI, Gunships do not appear to be more valuable than Camel Riders.
Defensive bonuses for a unit can greatly increase its toughness. I was thinking of having a tank attack a rifleman in a town. It would've been an even fight. After whittling down the defenses with some artillery, the tank did just fine.
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