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Originally posted by Stuie
I wait on building workers until more worker options are unlocked by techs. I save chopping for later.
Currently I've been trying this out:
Settler - Warrior - Warrior with the new city starting with a Settler then a worker. Worked well in my current Prince game.
The trouble with this being, of course, as I pointed out, that your city won't grow during the 30 + turns it takes to punch out that settler. If, instead, you wait a few turns for the city to reach, say, size 3, then it probably punches the settler out in 10 or so, and the result is you get the settler at the same time in the game, but your city has larger population, and you are earning more money. Plus, you have had the luxury of a warrior to defend it (pesky damn barbarians in this game!), as well as time to build another cheap something.
I have noted on the replays that the AI civs, unlike in Civ3, do not expand at furious rate you can hardly match. It's quality they are after in this iteration of the game, not quantity.
I playEuropa Universalis II; I dabble in everything else.
depends.
Current game founding Delhi next to some corn I went for Agriculture and a worker to profit from it.
Extra warrior for exploration and only after Delhi was size 3 I went for a settler.
When I start with Hunting I do prefer a scout for exploration.
I like to use the warrior that I get in the start for defence. Than I build settler, worker, settler, worker and then wonders in my first city. In my other cities that I build, I play more or less the same exept for the wonders.
Normally scout, warrior and then either worker or settler, depending on the location
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve." Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
If a lot of forest:
-worker, (chop)settler, warrior (or scout in large maps, they never give barbs from huts)
If a lot of food/hammers right away:
-settler, worker, warrior (or "settler-switch" first if two good hammer/food tiles, see under for details)
If hostile neighbours or raging barbs:
-barracks, warrior, warrior, one of the above.
If flood plains and agri:
-worker
If crappy location (never happened):
-barracks, warrior, library
If banana:
-short dance (cant see an option for this in the poll...)
I use these almost regadless of difficulty, but never without considerations. Starting techs are important.
I have only played ~10 games so far, so I can't say if they are succesful.
One trick I learned in AU100-A: When wanting a settler or worker, check if the city is about to grow.
If it's 1-3 turns from next size; start a warrior (or whatever) - city grows - switch to settler/worker - when finished switch back.
Never registered any penalty for this. If it has no name yet, I would like to call it "the settler-switch"
(EDIT: this post seems to have changed my status from "settler" to "chieftain". It wasn't that good?..)
Last edited by Caligula 37 AD; December 15, 2005, 06:10.
"He [Caligula] has no more chance of becoming Emperor than of riding a horse across the Gulf of Baiae" - contemporary astrologer
Originally posted by Caligula 37 AD
One trick I learned in AU100-A: When wanting a settler or worker, check if the city is about to grow.
If it's 1-3 turns from next size; start a warrior (or whatever) - city grows - switch to settler/worker - when finished switch back.
Never registered any penalty for this. If it has no name yet, I would like to call it "the settler-switch"
Same as I do. I however, learned it by myself
I can only say it depends a lot on the surroundings. I try to wait to build a settler untill my city is size 3 or 4. Worker depends, but I often like to get an worker early out as I normally start close to a resource
I can only say it depends a lot on the surroundings. I try to wait to build a settler untill my city is size 3 or 4. Worker depends, but I often like to get an worker early out as I normally start close to a resource
Yep, that´s why I first build a scout and a warrior before I think of building a settler or worker.
This gives the city enough time to grow to size 3 (or in some cases at least size 2)
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve." Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
I will often start a Wonder or Barracks unil the city is size 3 then pump out a settler/worker/warrior with the wonder or barracks on the back burner. After pumping out the first settler and worker, my capitol city rarely pumps out another settler or worker. I have chosen my second location based upon food production and this second city is then responsible for the output of settlers and workers while the capitol supplies garrison units and works on buildings and wonders. I use the production switch mentioned above which I have observed no penalty for.
I find that I can often slam 3 or 4 cities down before the Barbs catch up to me if I do so quickly enough.
Of course, if I'm going to send a Settler out into the wasteland, I might send a Scout to escort it ... but probably not.
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