Why has air combat been so messed-up in each civ? In the last civ air-air combat would cause lock-ups. This time around, I don't even see an "air superiority" mission or anything similar. I sent a stack of 3 jet fighters off a carrier onto a city with a circling WWII era fighter and one of my fighters is shot down, the other two bomb the city instead of attack the fighter? WTF?
Also, does it seem like the B-2 is not so stealthy? The same city, this time I give up on my fighters because I see no option for air-air combat, so I send in a stack of stealth bombers. One takes 78% damage from the fighter and another is shot down by a sam unit.
Also, what's the deal with the SAM units doing way more damage to air units than fighters? That's insanely backwards. Shoulder-fired SAMs and even mobile-unit SAMs are way less likely to shoot down a modern fighter. The Stinger is practically a total failure against all aircraft except helos.
I just can't take it anymore, after I finish this game. I am done with IV until the patch comes out.
Also, does it seem like the B-2 is not so stealthy? The same city, this time I give up on my fighters because I see no option for air-air combat, so I send in a stack of stealth bombers. One takes 78% damage from the fighter and another is shot down by a sam unit.
Also, what's the deal with the SAM units doing way more damage to air units than fighters? That's insanely backwards. Shoulder-fired SAMs and even mobile-unit SAMs are way less likely to shoot down a modern fighter. The Stinger is practically a total failure against all aircraft except helos.
I just can't take it anymore, after I finish this game. I am done with IV until the patch comes out.
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