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  • #16
    Originally posted by vee4473
    One BIG weakness with civ 4 is the horrible explanantion and documentation of features.

    The manual is lacking something fierce. Let's not get into the pedia. Sure the pedia has some cute "hints", but it seems that that was included to help you forget what you really came looking for through laughter.

    The manual doesn't have an index...no index....so you can't even look up granary for anything you might have missed.
    Not to mention how unfriendly the Civilopedia is compared to Civ 3.

    If I want to look something up, my best option is to use the Acrobat Reader search function on the manual's PDF which I found at a torrent site. How sad is that?
    To secure peace is to prepare for war.

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    • #17
      Originally posted by Markgraf
      And the game value/effect of this is what? What is the advantage? I still don't understand the reason for the granary if this is the explanation...
      In all but the first growth, the Granary operates the same as it would have anyways.

      Originally posted by padillah
      In your example if you are at 28/30 and have a grainery, on the next turn you would start at 15/32. 15 (half of the previous 30) and 32 (because your city grew by one person so it needs more food to grow now).
      That is how it works if the Granary is there for the complete growth cycle.

      When a Granary is first completed though, it will work the way I outlined. It starts out empty, and carries over 1/2 the food from then on. Food from before the Granary is finished is not held over, even from the same growth cycle.

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      • #18
        Originally posted by Aeson
        Food from before the Granary is finished is not held over, even from the same growth cycle.
        Hmm, what if the city grows and also finishes the granary on the same turn? Does it mess up the next cycle? If so then it would sometimes be worthwhile to purposefully slow your growth enough to complete the granary before growing.

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        • #19
          No, it starts accumulating food from the moment that it is built. So if it is completed the turn you grow to size 4, the food bax starts with 0 food in. When you grow to size 5 though, it stores half of the 30 food that you gained to grow the city, and so you start the next growth cycle at size 5 with 30/2 = 15 food in the food box.

          IIUC, that is...
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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          • #20
            Originally posted by Aeson
            When a Granary is first completed though, it will work the way I outlined. It starts out empty, and carries over 1/2 the food from then on. Food from before the Granary is finished is not held over, even from the same growth cycle.
            My mistake. I thought you were talking "period".

            Thanks for the info.

            Tom P.

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