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  • Question about Granary

    Besides the health benefit, what is the game effect of "stores 50% of food after growth"?

    I recall how granaries worked in previous Civs, but I don't see any storage area in Civ4. What does storing food do? What is "food after growth" and how is it calculated?

    I apologize for my apparent ignorance here, but this just isn't clear on its face to me. Thanks for the help!

  • #2
    Sounds to me like it has the same effect as the granaries in previous versions of civ,
    i.e. after the city grows the food bar doesn´t go back to zero, but is already filled to 50% of the food needed to increase the size of the city by 1.

    But I have never checked if it really happens within the game
    Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
    Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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    • #3
      What I think I've noticed is that the granary doesn't take effect on the first growth after you built it if the food box is nearly full. In Civ 3 the trick was always to time the granary completion just before the food box filled. In Civ 4 I think you have to time the granary to complete before the box is 50% full to get the stored food on the next growth after completion of the building.

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      • #4
        So you're saying there is a food box, but we can't see it like in Civ3? And the benefit would be that once the 50% of the "box" is stored, your growth takes half as long to achieve?

        Thanks for the replies.

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        • #5
          I figured it worked the same way but for the life of me I don't understand the wording either.

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          • #6
            Originally posted by Markgraf
            So you're saying there is a food box, but we can't see it like in Civ3? And the benefit would be that once the 50% of the "box" is stored, your growth takes half as long to achieve?

            Thanks for the replies.
            You can't see the food box?

            Every city has one bar that reperesents the amount of food required before the city grows and another bar that represents the amount of hammers required before the city produces something.
            To secure peace is to prepare for war.

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            • #7
              well isn't there a graph at the top to show how full you are needed before you grow a population?

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              • #8
                I don't think the location of the food box was in any doubt, but the 'granary line' half way up it that previous Civ versions had when a granary had been built.

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                • #9
                  Exactly Cort. In previous Civs you saw the bread with the dividing line so you knew the effect of the granary. With Civ4, there's no graphic depiction of the granary's effect so I don't really know what it's doing.

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                  • #10
                    Once the granary is built, it starts accumulating half the food that comes in until it is full. So if you're at 28/30 food when it completes, with +2fpt coming in, the next turn you will grow and have 1 food brought over from the Granary. (Or something like that...)

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                    • #11
                      One BIG weakness with civ 4 is the horrible explanantion and documentation of features.

                      The manual is lacking something fierce. Let's not get into the pedia. Sure the pedia has some cute "hints", but it seems that that was included to help you forget what you really came looking for through laughter.

                      The manual doesn't have an index...no index....so you can't even look up granary for anything you might have missed.

                      I had the same question, but to have to hunt and pick for the answer on a forum is retched.

                      Thanks Aeson, for an idea.

                      I might have missed something in the manual, but this isn't the first time that a typical feature has no explanation.

                      Did I mention that there is no index?

                      While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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                      • #12
                        Originally posted by Aeson
                        So if you're at 28/30 food when it completes, with +2fpt coming in, the next turn you will grow and have 1 food brought over from the Granary. (Or something like that...)
                        And the game value/effect of this is what? What is the advantage? I still don't understand the reason for the granary if this is the explanation...

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                        • #13
                          Originally posted by Aeson
                          Once the granary is built, it starts accumulating half the food that comes in until it is full. So if you're at 28/30 food when it completes, with +2fpt coming in, the next turn you will grow and have 1 food brought over from the Granary. (Or something like that...)
                          Ah, that explains it, thanks.

                          So maybe the best way to build a granary is at max hammers and low pop, then switch to food as soon as it completes.

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                          • #14
                            TOP is the "Index"
                            I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                            Asher on molly bloom

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                            • #15
                              Originally posted by Aeson
                              Once the granary is built, it starts accumulating half the food that comes in until it is full. So if you're at 28/30 food when it completes, with +2fpt coming in, the next turn you will grow and have 1 food brought over from the Granary. (Or something like that...)
                              Nope.

                              The grainery stores half of the food for the next growth spurt.

                              In your example if you are at 28/30 and have a grainery, on the next turn you would start at 15/32. 15 (half of the previous 30) and 32 (because your city grew by one person so it needs more food to grow now).

                              And the turn after the next growth spurt you'd start with 16/34. 16 (half of the previous 32) and 34 (cause, once again, your city has grown).

                              Tom P.

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