Hello,
Did a search on this, but didnt come up with an obvious thread, so I will post this question that's been bugging me for a while.
It concerns the use of artillery. You can bombard from 1 square away, but only to reduce city defences. You can injure units, but only if you 'attack' the city with your artillery.
Could someone explain the need for this distinction, or at least draw a real world comparison for me? It doesn't seem logical that an artillery barrage would only destroy city defences, and not touch: citizens, buildings, enemy units.
Second the 'attack' option with artillery also seems strange, why would an artillery unit face destruction from bombing down on enemy units vs enemy fortifications?? In the real world the 2 would be one and the same.
Now I can understand if this is done to balance the game, but it seems a very artificial balancing. Something else could have been contrived. The way it stands, artillery seems pointless with costal cities once tanks and modern armor appear. Only inland cities would make sense, and for those players playing on islands or archipelago, there is no need at all.
Am I missing something here? Maybe there is a secret 'bombard enemy units' button I havent seen yet??
Did a search on this, but didnt come up with an obvious thread, so I will post this question that's been bugging me for a while.
It concerns the use of artillery. You can bombard from 1 square away, but only to reduce city defences. You can injure units, but only if you 'attack' the city with your artillery.
Could someone explain the need for this distinction, or at least draw a real world comparison for me? It doesn't seem logical that an artillery barrage would only destroy city defences, and not touch: citizens, buildings, enemy units.
Second the 'attack' option with artillery also seems strange, why would an artillery unit face destruction from bombing down on enemy units vs enemy fortifications?? In the real world the 2 would be one and the same.
Now I can understand if this is done to balance the game, but it seems a very artificial balancing. Something else could have been contrived. The way it stands, artillery seems pointless with costal cities once tanks and modern armor appear. Only inland cities would make sense, and for those players playing on islands or archipelago, there is no need at all.
Am I missing something here? Maybe there is a secret 'bombard enemy units' button I havent seen yet??
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