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Must have "Abandon city" back!!

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  • Must have "Abandon city" back!!

    I'm sorry but this is not right. If you look at this screenshot:



    You can see that I'm scrwed when it comes to placing cities in this instance.

    I'd like to place a city at "Persect Site". It gives me access to all the incense and the copper and still has usable tiles. But I can't because the AI (not me) put Gaul within 2 squares.

    I could go to "Site 1", some may even argue that it's a better site. But that leaves out an incense (for more usable land and sea access). My main problem with this site is that Mansa has got a settler and he's trying to set a city down somewhere. If I go up he'll set one on "Site 2" or even farther south and that would just be stupid.

    If I try and go for "Site 2" maybe I disuade Mansa from wasting his settler. Maybe NOT. But I end up with almost NO usable land except for the cows.

    With my capitol just to the south (the rice is in the top center of the fat cross) I AM going to absorb any city that gets set down around here. Especially if I turn on the culture building.

    I don't want three cities in 8 squares! It doesn't help me at all! And since two of them are not my fault I need a way to get rid of them!

    HELP! What the heck do I do?!?

    Tom P.

  • #2
    I'd be incliend to say that Site 1 is actually best, far more usable tiles and you get lighthouse/harbor. Specials on desert aren't really "usable". But Mansa denial I suppose...

    You could you know, take Gaul and raze it when you take it?

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    • #3
      Originally posted by Blake
      I'd be incliend to say that Site 1 is actually best, far more usable tiles and you get lighthouse/harbor.
      I know. I just hate to think of where Mansa's gonna settle if I do.

      Specials on desert aren't really "usable". But Mansa denial I suppose...
      But it won't deny Mansa, it'l push him further south. Towards my capitol.

      You could you know, take Gaul and raze it when you take it?
      No, I can't. If I weaken it any it will revolt and give itself over to me. I've tried three times to get enough of a force to take it in one turn and raze it but I just can't. As soon as it's weak enough it revolts and becomes Arabian.

      It's really annoying.

      Tom P.

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      • #4
        In my last game I got into a war, captured a city that I didn't want, and ended up leaving it undefended for long enough for the original owner to retake it. (For all of one turn). That was the signal for me to finish crushing her capital, and the one half-fortified archer couldn't hold out long against the three praetorians I'd left sitting just outside it waiting for her.

        So, why not just ask an enemy for help?

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        • #5
          Go for the squares which are actually useable i.e. that will allow your city to grow and to subvert your enemies cities using culture. You don't need to have the resources within your city radius in order for them to work, you merely need to build the particular improvement they need and hook them up to your road network.

          Of course, as I understand it, you may want those resources to be in the city radius to assist with growth.... personally I would make sure you have cows from the get-go, since you can therefore support a slightly bigger population.
          O'Neill: I'm telling you Teal'c, if we don't find a way out of this soon, I'm gonna lose it.

          Lose it. It means, Go crazy. Nuts. Insane. Bonzo. No longer in possession of one's faculties. Three fries short of a Happy Meal. WACKO!

          Comment


          • #6
            Originally posted by marvinkosh
            personally I would make sure you have cows from the get-go, since you can therefore support a slightly bigger population.
            But if I start from site 2 I end up with cows but I also get stuck with 6 tiles that don't produce anything. And 5 tiles that either produce one hammer or one commerce.

            From Site 1 I only have 3 tiles that don't produce anything and 4 tiles that only have one hammer or coin. And I get sea access.

            None of which is my point. I'm going to "accidentally" take over these cities but I can't do anything to get rid of them. It's like forcing cities on me and bankrupting me.

            Hey, that's a weird strategy. Make a few cities on the border between you and your enemy. Keep an eye on them and keep track of when they are going to flip. Just build units in them, do nothing that may cause culture to build. After a while, they will flip and the AI will have to deal with them.

            ICS in reverse. Hmm, I wonder how effective it would be?

            Tom P.

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            • #7
              eventually your cities would flip too...?
              Diplogamer formerly known as LzPrst

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              • #8
                Originally posted by LzPrst
                eventually your cities would flip too...?
                Yes, and the AI will have to take care of them and pay maintenance for them depleting there cash and causing their infrastructure to crumble!!!! HAHAHAHAHAHAHA!!!


                But it's a really stuid idea and you probably wouldn't win. It's much easier to simply give the cities away, make an ally and then crush them when your army is at it's peak!

                Tom P.

                Sorry, won a war or two this weekend and I'm flush from the victory. Stinkin' Alexander.

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                • #9
                  warning. AI doesnt pay as much maintenance as you do. so they'll take your cities and laugh at you since you spend all your income disappearing in doing what the obviosuly bette organized AI gets for free.
                  Diplogamer formerly known as LzPrst

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                  • #10
                    You should have the option of refusing a cultural flip, or destroying the city instead of flipping it like you can in OCC games.

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