About city placement, the huge difference from civ 3 is now a city must be far from any other city by at least 2 tiles. So no more cxc ICS!
You still get the choice: cxxc ("tight packing"), cxxxc ("loose packing"), and cxxxxc ("OCP"). Same as in civ 3, I still prefer loose packing. The ideal is to use every good tile (or waste as few as possible), catch as many resources as possible (but avoid settling on resource like a sin, unless it's the only option), and overlap as few tiles as possible. And, every city should have the potential to at least feed itself (a shame for civ, how does Las Vagas exist?).
There are often some water resources which can be reached only from 1 tile, or it's so in practice (the only other option is another resource, for example). Therefore you determine some cities' locations. From these, applying the above rules, you can in most cases determine where to put your cities, -- and where to raze enemy cities.
You still get the choice: cxxc ("tight packing"), cxxxc ("loose packing"), and cxxxxc ("OCP"). Same as in civ 3, I still prefer loose packing. The ideal is to use every good tile (or waste as few as possible), catch as many resources as possible (but avoid settling on resource like a sin, unless it's the only option), and overlap as few tiles as possible. And, every city should have the potential to at least feed itself (a shame for civ, how does Las Vagas exist?).
There are often some water resources which can be reached only from 1 tile, or it's so in practice (the only other option is another resource, for example). Therefore you determine some cities' locations. From these, applying the above rules, you can in most cases determine where to put your cities, -- and where to raze enemy cities.
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