Hi,
I'm a kind of wonder-addict. I can't help building a nice wonder, even when there would be a lot of things much more interesting to choose.
There is a major difference about wonder building in Civ 4: it can be sometimes very quick. For example, you see a place where there is Marble, you found a city there, chop two forests, and the Oracle is yours.
Chopping, traits and double-production resources are essential to build quickly. Thus, it is essential to research Bronze Working! However, don't use Slaves to build wonders because I think they provide less hammers than they do for standard buildings. Furthermore, Metal Casting can be very useful, both for building a Blacksmith, and to get engineer - great people from specialists.
That's why I would like to develop a research order aiming to Metal Casting; with the idea of building a blacksmith, putting someone at work in it, and use my civ's first great engineer to build the Pyramids. Later get Hanging Gardens, and add another engineer-producing wonder to my city.
Does this kind of strategy look realistic to your eyes?
And what is your opinion about my rule of thumb "Wonder construction should be allowed to begin, only if it can be completed within 12 turns" (including lumber chopping - doubling production)?
I'm a kind of wonder-addict. I can't help building a nice wonder, even when there would be a lot of things much more interesting to choose.
There is a major difference about wonder building in Civ 4: it can be sometimes very quick. For example, you see a place where there is Marble, you found a city there, chop two forests, and the Oracle is yours.
Chopping, traits and double-production resources are essential to build quickly. Thus, it is essential to research Bronze Working! However, don't use Slaves to build wonders because I think they provide less hammers than they do for standard buildings. Furthermore, Metal Casting can be very useful, both for building a Blacksmith, and to get engineer - great people from specialists.
That's why I would like to develop a research order aiming to Metal Casting; with the idea of building a blacksmith, putting someone at work in it, and use my civ's first great engineer to build the Pyramids. Later get Hanging Gardens, and add another engineer-producing wonder to my city.
Does this kind of strategy look realistic to your eyes?
And what is your opinion about my rule of thumb "Wonder construction should be allowed to begin, only if it can be completed within 12 turns" (including lumber chopping - doubling production)?
Comment